I'm glad you found my write-up helpful. Certainly not everyone agrees with my (and my group's) assessment [as has been stated in this thread], so you should make your own decisions.Thanks for this write-up. I was given RotFM as a gift last year. I think I only ever intended to use it as a resource for Ice Wind Dale and adventuring in an arctic/subarctic environment. You would think that the people responsible for designing the game would know better than to publish an adventure that requires a particular class or spell. Throwing the challenge at the party before they would even have access to the spell is even more heinous.
As a freelance RPG author myself, I can say that the people writing adventures aren't usually the same as those who design the game engine. Usually they are freelancers who work for hire, hobbyists who design in their spare time. I'm trying to be more forgiving of their work, but to do that, I can't take an adventure module as gospel. It's going to be flawed, but by analyzing what the flaws are, I can be better prepared when running the game for my group.