Oryan77
Adventurer
Ring of Blades is in the Spell Compendium book. The description text says that "at the beginning of your turn" the blades deal damage to people in it's 5' range around the caster.
A player of mine was saying that "beginning of your turn" means on the casters initiative and at the beginning of his initiative only. Meaning, it only hurts someone if that person is already in the threatened square. If the caster has to move (even a 5' move) to get the blades in range of an enemy, then the blades do not hurt the person because you had to move first..so the blades didn't deal damage at the "beginning" of your turn.
To keep the game going I agreed that he might be correct. But now that I think about it more carefully, that doesn't make any sense. The spell is a 3rd lvl spell. With his ruling, the only time you'll deal damage is if a guy moves up to attack and can't move again out of range. After that, he can simply make 5' steps after each full attack to keep the blades from hurting him. If the caster approaches someone, the enemy just has to keep making 5' steps each round to force the caster to also make a 5' step which causes the blades to not attack at the beginning of your turn. Seems like a pointless spell to be 3rd level and only deal 1d6 +1 dmg a level (max +10 points).
Is he correct about this?
A player of mine was saying that "beginning of your turn" means on the casters initiative and at the beginning of his initiative only. Meaning, it only hurts someone if that person is already in the threatened square. If the caster has to move (even a 5' move) to get the blades in range of an enemy, then the blades do not hurt the person because you had to move first..so the blades didn't deal damage at the "beginning" of your turn.
To keep the game going I agreed that he might be correct. But now that I think about it more carefully, that doesn't make any sense. The spell is a 3rd lvl spell. With his ruling, the only time you'll deal damage is if a guy moves up to attack and can't move again out of range. After that, he can simply make 5' steps after each full attack to keep the blades from hurting him. If the caster approaches someone, the enemy just has to keep making 5' steps each round to force the caster to also make a 5' step which causes the blades to not attack at the beginning of your turn. Seems like a pointless spell to be 3rd level and only deal 1d6 +1 dmg a level (max +10 points).
Is he correct about this?