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Ring of Fast Healing

Course if the ring's too expensive, hire a cleric with Craft Wondrous Item to fashion a CLW trap using the SRD's Burning Hands example since nothing in RAW says the spell involved has to be offensive. The result is an object causing the first undead to touch it each round to suffer 1d8+1 (Will save for half damage). Obviously a rope would be relatively light weight and handy/useful choice since it not only continues providing its normal climbing/tying function, but could be used offensively by tossing at approaching undead, tying across corridors, or tossed to living companions needing healing.


CLW Trap
CR 2; magic device; proximity trigger (alarm); automatic reset; spell effect (CLW, 1st-level cleric, 1d8+1 healing, DC 11 Will save half damage); Search DC 26; Disable Device DC 26. Cost: 500 gp, 40 XP.
 

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And odds are since they are using their healing magics to heal you that they won't be able to heal themselves so they'll die. Then you won't have to pay them!

lol true, but presumably they be remaining far enough behind to avoid the main combat encounters until the party's eliminated those threats and numerically overwhelm minor random encounters.
 

Course if the ring's too expensive, hire a cleric with Craft Wondrous Item to fashion a CLW trap using the SRD's Burning Hands example since nothing in RAW says the spell involved has to be offensive. The result is an object causing the first undead to touch it each round to suffer 1d8+1 (Will save for half damage). Obviously a rope would be relatively light weight and handy/useful choice since it not only continues providing its normal climbing/tying function, but could be used offensively by tossing at approaching undead, tying across corridors, or tossed to living companions needing healing.


CLW Trap
CR 2; magic device; proximity trigger (alarm); automatic reset; spell effect (CLW, 1st-level cleric, 1d8+1 healing, DC 11 Will save half damage); Search DC 26; Disable Device DC 26. Cost: 500 gp, 40 XP.
That's utter nonsense (, imho).

I think, we've had that discussion before. Traps don't work like that. And even if they did: What alarm trigger would you use?

It might work as a magical location, though. But these follow different rules.
 

Our old DM was a lot like these nonsensical ideas, he twisted the RAW, created broken spells based on misinterpretted comparisons to other spells that had no comparison, etc. We didn't kick him out of the gaming group, we simply banned him from the GM's chair. Now he's just an unruly and uncooperative player, still a problem, but easier to take as he is no longer running the game. Luckily nobody ever sides with his arguments so the skewed effect to the game is not there anymore.

GP
 

The duration of feather fall is "until landing or 1 round/level", not instantaneous like a cure light wound spell.



No, he took that from the d20 SRD and the epic magic item section. Pathfinder doesn't have epic rules yet, but falling back to the d20 rules in this case seems reasonable to me until Paizo does an Epic book for Pathfinder.

Ahha! So it is real. Thanks. Seems fricking expensive though. Here's my solution if you have 300k to spare:
Put them in the bank earning say 0.5% interest per month (or 1500gp) and buy 2 wands of cure light wounds every month instead (that's 100 charges). If you're strapped for cash, well you know what to do.
 
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lol true, but presumably they be remaining far enough behind to avoid the main combat encounters until the party's eliminated those threats and numerically overwhelm minor random encounters.

If the DM's allows that to happen the DM is too kind. D&D is a dangerous world no matter where you are.
 

Honestly? A ring of fast heal 2 isn't game breaking and isn't worth 300K.

What player will BUY one of those for 300K? None. There are more powerful rings available for less money.

The original Ring of Regeneration was also overpriced in 3.5. No one ever bought it and it one ever got found it often got sold.

The vast majority of the time, Fast Heal 2 equates to maybe 20 extra hit points (given a 10 round fight). Not worth 300K. Not even close.

- Ron ^*^
 

If the DM's allows that to happen the DM is too kind. D&D is a dangerous world no matter where you are.

Yup, that's when a purple worm should show up and start chomping down on cleric like they're sushi. That much "food" in one area would certainly draw some sort of predatory monster.
 

That's utter nonsense (, imho).

I think, we've had that discussion before. Traps don't work like that. And even if they did: What alarm trigger would you use?

It might work as a magical location, though. But these follow different rules.

Although I tossed it into the thread as another legal alternative to accomplish his desire, agree that particular item would be broken because its providing considerably MORE usefulness than the $3k ring for a sixth of the cost!

IRC we did and you essentially house-ruled objects cant be enchanted.

RAW's magical traps DO work that way using the Alarm spell's default ability to trigger the effect "each time a creature of Tiny or larger size enters" a 20ft radius of the object.

The ONLY substitution I made to RAW's example CR2 magical trap was substituting CLW for Burning Hands which is legal since nothing in RAW limits what spell can be so triggered. WOTC termed such traps "boon traps" in Dungeonscape (Chapter 6, p134): "Traditionally, magic traps are designed to harm or hamper intruders, but it is possible to build magic traps that provide a benefit. These boon traps have little use in most dungeons unless they are paired with a guardian monster. With a little planning, the trap can bolster or heal the creature, keeping the dungeon owner's guardian alive longer during a fight. Boon traps are constructed as any other magic trap with a visual trigger, but using a spell that enhances a creature rather than harms it. "

Kobold Quarterly also has a brief article: "Boon Traps for Pathfinder RPG"
Boon Traps for Pathfinder RPG « Kobold Quarterly Magazine: Monsters and Magic for D&D Gamers

House-rule they dont exist if you wish but magically trapped objects, including boon traps, are legally RAW.
 

Edit:
Well, after rereading your post in this thread I retract my comment that this is nonsense.

I thought you had been recommending to create something like a 'trapped ring of fast healing'. And that's what I was refuting in the other thread because it's nonsense. All traps are location-based. You cannot carry them around (at least you can't while they're set and ready to trigger).

A trap enchanted with a 'cure light wounds' spell may after all be useful to protect an area against undead...

Still the concept is rather useless for pcs, unless they happen to encounter enemies on their own turf.
 
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