One of my players just got a Ring of Jumping, but there has been some controversy as to exactly how it works. There is a small piece of text in the ring's description that some of us in the group are interpreting in different ways. The text says that the ring "..eliminat[es] [the wearer's] usual maximum distances."
Now I (as DM) want to say this means that the character wearing the ring can ignore the Maximum Distance column of the Table included in the Jump description in the Player's Handbook (Page 70). However, it still seems to me that the normal limits for movement in a round remain in force. This character happens to be a monk with 40' of movement.
So suppose this character moves 20' to take a Running Jump. If the jump carries the character more than 20 additional feet, then the character must have taken a double-move. If the jump carries the character more than 60 additional feet, then the character must be considered to be "running" (thereby losing his DEX bonus to AC). And under no circumstances can the character move more than 120' in a round.
The player whose character has the ring sees things differently. He claims that the "eliminates the maximum distances" wording also applies to the normal movement limits per round. This player would like his character to be able to move 20 feet, take a jump, land wherever the ring lets him land, and only call that a move-equivalent action (even if the running jump took him 60 feet from his starting point).
So who is right here? Me (who believes that the normal limits for movement in a round still apply) or my player (who believes that normal movement limits do not apply because of the wording of the magic item)?
Thanks in advance.
Now I (as DM) want to say this means that the character wearing the ring can ignore the Maximum Distance column of the Table included in the Jump description in the Player's Handbook (Page 70). However, it still seems to me that the normal limits for movement in a round remain in force. This character happens to be a monk with 40' of movement.
So suppose this character moves 20' to take a Running Jump. If the jump carries the character more than 20 additional feet, then the character must have taken a double-move. If the jump carries the character more than 60 additional feet, then the character must be considered to be "running" (thereby losing his DEX bonus to AC). And under no circumstances can the character move more than 120' in a round.
The player whose character has the ring sees things differently. He claims that the "eliminates the maximum distances" wording also applies to the normal movement limits per round. This player would like his character to be able to move 20 feet, take a jump, land wherever the ring lets him land, and only call that a move-equivalent action (even if the running jump took him 60 feet from his starting point).
So who is right here? Me (who believes that the normal limits for movement in a round still apply) or my player (who believes that normal movement limits do not apply because of the wording of the magic item)?
Thanks in advance.