Stormtower
First Post
As an RPGA DM, I have lately been consistently unimpressed with this "Let the DM handle it" business when it comes to poorly designed and/or implemented rules. I have news for WotC... all that talk about the players and DM entertaining each other is great for home games (no, I mean it... it's fracking great!) but it just won't fly when there is an expectation of a reasonably uniform play experience.
Low levels will be fine, because the complexity is low. But there will be endless conversations and lawyering about the rules' intent in organized play, where - let's face it - there is frequently a competitive element. DMs want everyone to have fun, and they don't want to play favorites or make inconsistent rulings that upset players... but we also don't enjoy giving the game away to aggressive rules lawyers who take up table time arguing their point.
Remind me again how these responses from Custserv (I will grant that this fellow Marc seems to be trying hard to get a solid answer from the devs) are supposed to be encouraging a clean, fast and uniform play experience?
We can do better. 4E is a game with great promise, but these ambiguities and inconsistencies (power knowledge/metagaming rulings, plus stealth rules) need to be erased before they do serious, permanent "system damage" to the new 4E rules set.
Low levels will be fine, because the complexity is low. But there will be endless conversations and lawyering about the rules' intent in organized play, where - let's face it - there is frequently a competitive element. DMs want everyone to have fun, and they don't want to play favorites or make inconsistent rulings that upset players... but we also don't enjoy giving the game away to aggressive rules lawyers who take up table time arguing their point.
Remind me again how these responses from Custserv (I will grant that this fellow Marc seems to be trying hard to get a solid answer from the devs) are supposed to be encouraging a clean, fast and uniform play experience?
We can do better. 4E is a game with great promise, but these ambiguities and inconsistencies (power knowledge/metagaming rulings, plus stealth rules) need to be erased before they do serious, permanent "system damage" to the new 4E rules set.