Rise of the Kinori - D20 Future Campaign

New Alien Race

Technophage - A new alien race

CR : 4
Medium-Size Aberration (Tripod / 300 pounds)
HD : 3d8+3 (Hp 20)
Mas : 16
Init : +2
Spd : 40 ft
Defense : 20 (touch 12/flat-footed 18) (+2 dext, +6 natural, +2 neckband)
BAB : +3
Grap : +3
Atk : +3 melee (kick 1d8) / Full Atk +3 melee (1d8, 2 kicks/1d6 head slam) OR +5 range (acid spit 15ft : initial 2d4+4 and +3 rounds of 1d4+1) OR +5/+6 range (neckband - see below)
FS : 5ft by 5 ft
Reach : 5ft
SQ :
• Hard exoskeleton resistante to vaccum of space (Ex)
• Darkvision 60ft (Ex)
• Damage reduction 10 against beam weapons (Ex : refracted by exoskeleton composition)
• Acid resitance 20 (Ex)
• Immune to gas attacks (Ex : They do not breath)
AL : technophage, evil
SV : Fort +6 / Ref +5 / Will +4
AP : 0
Rep : +0
Str 10 / Dex 14 / Con 16 / Int 11 / Wis 13 / Cha 7

The technophage are a race of technologically advanced hunters and gatherers. Their entire society, organized in tribes, is based on the search of new hunting and gathering territories. Equiped with tetrahedral diamond based ships, each tribe roams the galaxy in search of new quartz and carbon mines. Occasionnally tribes will join forces and form a horde against a common enemy. Because they do not breath, in the conventional sens, technophage can adapt to any type of atmosphere. Their ships are pressurized for atmospheric flight only. Once they reach space the «atmosphere is vented».

These eight foot tall beings have three 5 foot long legs that connect at the base of a 2 foot long neck which is topped by an oval shaped head. Their jet black flexible exoskeleton skin is an alloy of carbon and quartz. The base of their legs are hard as diamond and have 3 opposable fine manipulators. The head is topped by a crown of nine 1 inch long diamond spikes. Technophages are very hard to surprise because three small yellow eyes provide them with perfect 360° vision. The technophage breathing and digestive systems work in symbiosis. They must constantly eat carbon and quartz to live. Their very small mouth is equipped with powerful jaws that can crush the hardest crystals. Once per hour a gland at the top of the mouth produces a powerful digestive acid that can be spitted up to 15 feet away.

The Technophage use an accelerated growth program for their offsprings. Once they have been grown to maturity, in the hatchling chamber, the «new born» Technophages can immediately take their place in society. The chamber provides them with genetic memory they need to accomplish the task they are destined for.

Each Technophage is equipped with a large neck band that acts as a defense and attack system. The device is connected directly to the technophage brain.
1- The neckband projects a 90° energy shield. At the beginning of each round the facing can be modified as a free action.
2- Once/round the neckband's 360° rotating plasma projector can be activate (see plasma rifle)

Skills: Spot +10, Climb +5, Survival +5, Listen +3, Swim -10
Feats : Alertness, Multiattack, Point Blank Shot

Technophage Level Advancement
Level advancement for Technophage is extremely unlikely. Members of a clan are bred in hatchling chambers with specific genetic codes and memories. They come out of the chambers fully grown and ready to take on the responsibilities of their genetically programmed occupation. This type of reproduction method while very efficient for a civilization down plays considerably personal development and freedom. It is in fact a flaw. A Technophage caught outside his realm of expertise will function very poorly and will constantly strive, to the best of his abilities, to restore normalcy.

Fraal scientists have recently uncovered new data about the Technophage. The individuals encountered up to now are only Light Infantry. Technophage do not hesitate to manipulate their own DNA to create individuals for specific tasks. Lawford reports having seen these variations : Laborers, Technicians, Caretakers, Scientists, Leaders, Winged Infantry and Heavy Infantry.
 

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Earth's Orbit

Earth's Orbit • Fraal Lunar Station • Dark side of the Moon

AI: Long range scanners detecting a Fraal ship in Meta Space.
Sinatra: Yes, it must be the «Mother of Invention» Automated Factory Platform.

AI: Confirmed
Sinatra: Contact Davis Jr

AI: Connection opened
Davis Jr : Yes?

Sinatra: The factory ship is almost here. Transmit the mining instructions
Davis Jr: Transmitting

Sinatra: Now we wait. The Platform will mine the asteroid field for the next month.
Davis Jr: Indeed. According to my surveys we should be able to collect enough raw material to produce a small defensive military fleet.

Sinatra: We have failed the Humans in the past. This is only the beginning of our new strategy for the Solar system. The recent Technophage incursion in this system has convinced my superiors that we must act quickly.

Davis Jr: Its a good thing humans are quick study.
Sinatra: It may prove to be their greatest strength against the tide that is coming.

Davis Jr: You sound convinced. We have no understanding of the Technophage migration patterns.
Sinatra: As humans say «forewarned is forearmed»

AI: «Mother of Invention» dropping out of Meta Space
Davis Jr: Back to work ... Jr out!

Sinatra sits back in his office chair. Fraal are naturally impassive. But today a gifted observer would see a small change in Sinatra's facial expression : Relief.
 

Vrusk Business Pratices

Company Headquarters of Vrusk House Tjik_Vrass • President for Life Audience Chamber

PFL Izrl Tjik_Vrass : It has come to my attention that you opened in new market in the Solar system.

Captain G'chich Tjik : Yes honorable President for life.

PFL Izrl Tjik_Vrass : Some members of the board would see you and your family jump of Mont T'mowr. I over ruled them. Your record is impeccable. House Tjik_Vrass has a job for you. Would you like a promotion?

Captain G'chich Tjik : Yes honorable President for life.

PFL Izrl Tjik_Vrass : As of now you will be known as «Honorable G'chich Tjik». You are now House Tjik_Vrass' Trade Arbiter for the Milky Way Galaxy. You have House blessing to go against the Galactic Concord embargo. You can now leave my presence.

Honorable G'chich Tjik does the House salute to the PFL then leaves the audience chamber.
 

Starhip Notes : AFP

About the Fraal Automated Factory Platform (AFP)

Function
The AFPs are the backbone of Fraal military strategy. Operated by a skeleton crew of 25 Fraals these superheavy FTL starships are literally mobile factories. Whenever the Fraal become involved in a major conflicts they dispatch fully stocked AFPs to «quickly» build ships to replace the destroyed ones. Soon the enemy is winded and the conflict comes to an abrupt end. Then, Fraal diplomats come into play to sign a non-aggression treaty.

Mother of Invention
After 1 month of harvesting the AFP will start assembling ships. Sinatra could only get his hands on the decommisioned PL7 platform «Mother of Invention». This older model can only build PL6 Fraal starships. Fortunately, thanks to Davis Jr's ace programming abilities the AFP building parameters have been adjusted to human physiology. Below is the list of ships the Galactic Concord is willing to «give» to the humans. The AFPs can produce different ships at the same time because they have multiple production lines.

Sequence of Production (order in which assets are built by the AFP)

Phase 1- Gunships (Escort_Ultra light) x04 • Production : 5 days
Phase 2- Corvette (Light) x02 • Production : 5 days
Phase 3- Cruiser (Mediumweight) x01 • Production : 15 days
Phase 4- Fleet carrier (Heavy) x01 + Assault fighters (Ultralight) x16 • Production : 30 days
Phase 5- Courier (Ultralight) x02 + Fast Freighter (Ultralight) x02 • Production : 5 days

In 90 days the Solar system will be armed with a small defensive fleet on which to build upon. Sinatra is gambling no major Technophage assault will happen within this time period. Already, close to 1000 mutants have entered the Space Port Authority accelerated training program. The cadets are shipped to the Fraal lunar base, given nano augmenter vaccines and rigorously trained by impassive Fraal instructors. When the AFP finishes phase 5 ships Humans will have 900 «trained» crew quality soldiers. For the first year Fraal commanding officers will train the best candidates to replace them.

Limitations
Some at the Galactic Concord Council fear that arming the «violence prone» humans could lead to a new menace down the road. For this reason, all on board engineers will be either Fraal or Alereen for the first year of the program. Also, when the AFP has finished its production run it will return to Fraal space to avoid any tempering by the «crafty» humans.
 

Starhip Notes : AFP continued

About the AFP : Continued

PL7 AFPs have 4 parallel production lines. Any ship under Medium size takes 5 days to build. Above that the AFP is stressed to its limits.

Ultra light ships (x4) : One line per ship = 5 days

Light ships (x2) : Two lines per ship. One for the frame the other for components = 5 days

Medium ship (x1) : Lines 1, 2 and 3 are used for the frame and line 4 is used for the components. (which slow production considerably: 10 days for one size above light + 5 days for having one line for components = 15 days)

Heavy ships (x1) are built in 3 phases. Phase 1 : All components and fighters are built and stored. In phase 2 all 4 lines are used to build the frame. Phase 3 : Components are added. (very slow production : 20 days for two sizes above light + 10 days for components = 30 days)
 

Enter the Technophage

Sculptor Dwarf Galaxy* • Inside Technophage Tetrahedral ship

Tall One : {hunters}{missing}/{sadness}
Wise One : {surprise}{uncertain}/{danger}
One Eye : {research}{enemy}{punish}

Tall One : {group}
One Eye : {speak}{unity}/{group}
Wise One : {attack}{danger}/{death}{many}
One Eye : {survival}/{honor}{group}/{mind}{orientation}

Tall One : {mind}{positive}
Wise One : {mind}{uncertain}
One Eye : {mind}{positive}
Wise One : {positive}{uncertain}{positive}/{orientation}{positive}
One Eye : {speak}{unity}{group}/{attack}{enemy}/{30}{ellipse}

*http://en.wikipedia.org/wiki/Sculptor_Dwarf
 

The Kinori

Kinori «Stealth Ship» Eoraptor-1 • Command Deck

Four Kinori Special Troops bask in the high humidity and hot red lights of the small command deck. Three of the Kinori recline in improvised hammocks attached to the ceiling. The floor is littered with chocolate wrappings, empty cans and other refuse. A fourth Kinori sits at the helm.

Vernidass - Are we there yet ?
Pernidass - Asking every 5 minutes won't change anything
Sernidass - Not again ! If I wanted human children on board I would kidnap some !
Eernidass – I'm detecting a ship following us in Meta Space. Get to your stations!

The crew members move to their respective work stations. Vernidass shows open hostility towards Eernidass.

Vernidass - Why is he always telling us what to do?
Pernidess - Cause he's the Eer and your the Ver.
Vernidass – And your the Per ! (whispering to himself) After this mission I will ask Vor_Eer.
Pernidass - pfff! Empty threats
Eernidass - Pay attention to your weapons console Vernidass. I will grant Vor_Eer when we get back. You will regret your threats.
Pernidass – Told you !
Vernidass – (shocked) I was only jesting. (looking at Sernidass) Tell him you’re the Ser of this ship!
Sernidass – We have a mission to finish. The egg comes before the hatchling.

Eernidass – Vrusk ship dropping out of Meta Space.
Vernidass – Excellent, more toys to exterminate the smelly Humans.
Pernidass – Only thing we ever agree on ...
 

Starhip Notes : Fraal Colony Ships

Fraal Colony Ships • Rise of the Kinori Campaign

http://i244.photobucket.com/albums/gg28/atanakar/fraal_colonyship.jpg

Since the destruction of their homeworld the Fraal have developed and perfected Colony Starships. These superstructures are home to an average of 25 000 Fraals. The PL8 design of colony starships is completely modular.

Concord Transport Tube
This gigantic cylindrical tube is used for «very fast» transport around the colony. Freight and passenger shuttles constantly travel in this weightless environment. All shuttle movement is automated and is controlled by the colony AI. One only need board a shuttle and enter the destination. Travel in this tube take one round per tube segment.

The Concord Transport Tube doubles has superstructural support that houses six independent Colony Nodes. In the event of a major catastrophe each Colony Node is self sufficient and has FTL capability. In its center the CTT also supports the Central Command Node, the Colony Powercore and the main FTL engine.

Transport Tubes
Similar in nature to the CTT these smaller structures have gravity and atmosphere. Opentop gliders are used to move from one platform to another. Movement in these tubes is not governed by the colony AI. One can either pilot the glider or let the autopilot take over. Maximum speed is limited to 100feet per round.

Colony Nodes
Acting as main support of Fraal communities, Colony Nodes are a group of six one kilometer long platforms. Each platform supports 7 towers that house an average of 100 Fraals. Platforms have 5 levels used for the production of goods and food for the colony node. The 4 main floors of the towers are used for administrative, leisure and scientific activities. The 10 top levels of the towers are used for housing.

The central tower of the central platform of each CN houses the Colony Node Council. The towers extend below the platform. These four levels are used for storage and have docking facilities. They also house the CN power core and FTL drive. Each CN has its own attack/defense AI system. This AI becomes slave to the CCN's AI when in Colony Starship configuration.

One in three Colony Nodes are modified to serve as spacedocks for heavy freighters and military starships. Refitting and restocking of military vessels take place in these facilities.

Central Command Node
Housing the powercore, central AI and FTL engine of the Colony Starship this node also doubles has Central Command Center. The administrative, military and political bodies of the colony hold court in these small structures. It is also self sufficient for short periods of time.

Attack/Defense capabilities of Fraal Colony Starships
Attacking a Fraals Starship Colony would be equivalent of attacking :

* 7 Superheavy PL8 colony ships

AND currently docked :

* (1d2+1) Superheavy military PL9 starships
* (1d3+2) Heavy military PL9 starships
* (1d4+2) Medium military PL9 starship
 

Fraal Lunar Station

Earth's Orbit • Fraal Lunar Station • Dark side of the Moon

AI: Scheduled «Mother of Invention» AFP progress report just received
Sinatra: Please report

AI: Harvesting of raw material from the asteroid field at 95%. Ahead of schedule by almost 10 days. Density and frequency of raw material extremely high. End of harvesting phase expected in 3 days.
Sinatra: Contact Davis Jr

AI: Connection opened
Davis Jr : Yes?

Sinatra: The AFP progress report is excellent.
Davis Jr : Indeed. I've just finished analyzing it. Shall I give the order to start processing the raw material?

Sinatra: You read my mind Davis Jr. How long before the first gunships come off the production lines?
Davis Jr: Let me see ... I believe Earth date March 4th.

Sinatra: I'll make the arrangements to speed up the training program. Sinatra out.
Sinatra : AI contact Dean

AI: Connection opened
Dean: How can I help you Sinatra

Sinatra: I need 32 crew members ready 10 days ahead of schedule.
Dean: Humans are fast learners. I'll send you the top 4% of the recruits.

Sinatra: Excellent. Sinatra out

Satisfied with Dean's answer Sinitra reaches for the last pre-apocalypse cuban cigar in existence. Choosing Dean to run the human training program was well advise after all. Some in the council opposed this choice because Dean was believed to be to «close» to the human subject. In the final analysis it would seem this «fault» gave Dean the edge he needed.

Sinatra: AI select and play «Little Drummer Boy» Crosby & Bowie....
 

Sculptor Dwarf Galaxy

Sculptor Dwarf Galaxy* • Technophage Sectorial Assembly

The one known as One Eye, of clan Diamond Crusher, stands fully erect in front of the Technophage Sectorial Assembly. No less than 25 clans leaders have answered his call. Such is the reputation of One Eye, slayer of the Lizard Ones. His battle scars are testimony to his honor and courage. Today he chooses to use the «Conqueror Stance» to modulate his speech. Every sentence he utters is accompanied by ritual movements of the head, neck and legs. It his a very difficult stance to use. Few ever attempt it in public meetings. A single false movement and you are instantly perceived as an imposter by your peers. The social stigma is such that the perpetrator must seek atonement for 150 ellipses.

One Eye knows no fear today. He has the assurance of a true leader. His speech is stirring. The assembly is in his hand. He toys with them. Plays on their fears. The others are a menace. The Gray Ones must by purged from the hunting grounds of this sector. They attacked first, killing 5 hunters and destroying a tetrahedral ship. His «Conqueror Stance» is perfect, none can oppose him. The hunters will go to war against the Gray Ones. Already emissaries are leaving the assembly to herald the start of the first «Purge» in 165 years...

The Wise One of clan Diamond Crusher leaves the Sectorial Assembly with a heavy mind. No one can dispute that the slayer of the Lizard Ones is a leader among the clans. But never before has the Wise One heard One Eye speak with such determination and force. He is a changed hunter. Almost unrecognizable...

*http://en.wikipedia.org/wiki/Sculptor_Dwarf
 

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