Ritual information

Plane Sailing

Astral Admin - Mwahahaha!
The following information gleaned from the information from Tanus, on the wizards thread here: http://forums.gleemax.com/showthread.php?p=15686483

Rituals are obtained by buying ritual scrolls or ritual books. Ritual scrolls are consumed after one use, books teach the ritual to you permanantly. All rituals seem to have a casting time of at least 10 minutes, require a material component, and require the use of the ritual casting feat (which wizards and clerics get for free at 1st level) Most of the divination spells in 3.5 are now rituals as well as some of the old illusion spells.

I'd tell you more, but the dratted gleemax forums are closed for "daily maintenance".

Whatever that means.
 

log in or register to remove this ad

Whatever that means.
Oiling the gears, replacing the nutrition liquid and stuff like that?
Or removing any post that includes to many spoilers? ;)

I have accessed the thread a hour ago or so, and there was also other interesting stuff, like the Multiclassing Feats. I didn't have the time yet to post that, and I supposed fellow ENWorlders would be quicker anyway.. They usually are. ;)

For people dying to know and trusting my bad memory and cursory glance:
Each Multiclassing feat you take gives you something of the class. At first, you just get Class Powers (Note: Sneak Attacking Fighters FTW!), and later you can learn a class power (but you must replace one of your existing ones).
I think that makes sense from what we have seen so far. Gaining extra daily or per encounter powers would probably be very unbalanced.
 

OK, it's back (mercifully quick for a change)

Other information from the thread

Multiclassing

Ok, multiclassing is done entirely through feats. You take one feat to multiclass and gain a power from that class, and then take additional feats to take more powers from the class.

Unfortunately, I didn't get to look at the multiclassing feats in depth, so I don't know what type of powers they let you choose from.

Classes

Each class has between 3-8 powers per level to choose from, but you don't get powers at every level. Wizards and Clerics have a bit more than this, and fighters have a bit less. It looked like you got powers at every other level, but a few classes had some exceptions so I'm not sure if that's a rule or just what it looked like at a glance.

Paragon paths have power/feat requirements but I didn't notice any racial ones. Paragon paths only give access to 3 or 4 new powers, it seems.

Another thing that I saw was utility powers which are at will/per day powers that can be used out of combat (different from rituals)

Each class has about 15 or so pages written about it which includes powers and paragon paths. It's possible to make characters that don't fall into their presupposed role, but you have to multiclass to do it (you'll need defender powers from fighter to be an effective rogue defender, etc.)

There are no subrace rules (drow, gold dwarf, etc.) in the PHB.

There are approximately 3 times the amount of feats in the 4e PHB as the 3.5 PHB.

DMG

The DMG is all about how to run a game. There is no reason at all for a player to have one.

Cheers
 


I love the idea of 'ritual scrolls' and 'ritual books'.

I also love the idea that ritual casting is a feat, since it has the implication that any class could pick up ritual classing (hello Grey Mouser!)
 

Plane Sailing said:
I also love the idea that ritual casting is a feat, since it has the implication that any class could pick up ritual classing (hello Grey Mouser!)
Hm... feats no longer have prerequisites (beyond tier), right? Very interesting.

Edit: Wait, they do. Not sure where I was getting that. So, do you think anyone will be able to pick up ritual casting? I think it's much more likely to be limited, quite possibly not just to power source but to specific classes (so warlocks can get it, but not paladins).
 
Last edited:


jasin said:
Hm... feats no longer have prerequisites (beyond tier), right? Very interesting.

Edit: Wait, they do. Not sure where I was getting that. So, do you think anyone will be able to pick up ritual casting? I think it's much more likely to be limited, quite possibly not just to power source but to specific classes (so warlocks can get it, but not paladins).

I would hope anyone could pick it up- you can tell better stories that way, and it avoids the blatant power advantage of spellcasters past.
 

I doubt that Ritual Casting is going to have such high ability score requisites. As far as I've read, Clerics and Wizards get Ritual Casting as a free feat, but if they didn't have the necessarily high ability score, they couldn't use it, which is anachronistic. Nah, if at all, it will be probably just 11+, and that's it.
Interestingly, that might even finally allow normal commoners to perform rituals, especially dark and evil rituals. Normal townsfolk who gather in the night and sacrifice goats, virgins and strangers are a classic.
 

DandD said:
I doubt that Ritual Casting is going to have such high ability score requisites. As far as I've read, Clerics and Wizards get Ritual Casting as a free feat, but if they didn't have the necessarily high ability score, they couldn't use it, which is anachronistic. Nah, if at all, it will be probably just 11+, and that's it.
Interestingly, that might even finally allow normal commoners to perform rituals, especially dark and evil rituals. Normal townsfolk who gather in the night and sacrifice goats, virgins and strangers are a classic.
But NPCs don't have feats! They can never cast rituals! Oh noes!
 

Remove ads

Top