Ritual information

Fifth Element said:
Especially if they're all useful feats. No more Toughness, Dodge or +2/+2 skill feats?

Please note that I said nothing about a lot = good ;)

But to be honest, I expect there to be a lot of feats granting small bonuses to your character.
 

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Warbringer said:
They don't need them. As the DM, I decide that Fred the baker is a demonic worshipper and has the ritual Curse of the Bottomless Stomach that he uses every morning as he makes his bread, and done.
Exactly. 4e is finally moving away from the idea that NPCs and Monsters have to be statted out exactly to mesh with the rules. You just give the NPC the skill/feat/power you want it to have, so Fred the Baker might have Intimidate +15 from having to deal with bread thieves all those years, even though he's a level 4 NPC.
 

DandD said:
You think that classes will once again have stat prerequisites, like in older D&D-editions? Like, you can only be a wizard if you have an Int score of 13+, and to be a Fighter, you need a 12 in Str or so? I surely hope that's not the case...
Probably not, but to be honest spellcasters do have this in 3e. Admitedly with only a 10 needed, it is pretty acheivable, but below 10 you can't cast spells, so in essence they are saying you can't be that class (unless you want to be completely useless). I expect something similar will carry over into 4e.
 

My question is if some rituals will have class or magic school (ie arcane/divine) requirements. For example can a wizard cast raise dead as easily as the cleric? How about a fighter who takes ritual casting? I'm guessing no, but only time will tell.

It's also possible that when they say that any class can take ritual casting with a feat that they mean the cleric training/wizard training feat.
 

Fifth Element said:
Especially if they're all useful feats. No more Toughness, Dodge or +2/+2 skill feats?
Oh, don't expect too much out of feats. They will generally be useful, and give solid bonuses but from what I hear the 3E feats that let you pull of cool tricks are now character powers. The preview article on feats, while old, may shed some light on the way feats are going.

Toughness
Tier: Heroic
Benefit: When you take this feat, you gain additional hit points equal to your level + 3. You also gain 1 additional hit point every time you gain a level.

Alertness
Tier: Heroic
Benefit: You don’t grant enemies combat advantage in surprise rounds.
You also gain a +2 feat bonus to Perception checks.

First Reaction
Tier: Paragon
Benefit: If you are surprised, you may spend an action point to act during the surprise round.

Golden Wyvern Adept
Tier: Paragon
Benefit: You can omit a number of squares from the effects of any of your area or close wizard powers. This number can’t exceed your Wisdom modifier.
 
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FadedC said:
My question is if some rituals will have class or magic school (ie arcane/divine) requirements. For example can a wizard cast raise dead as easily as the cleric? How about a fighter who takes ritual casting? I'm guessing no, but only time will tell.

It's also possible that when they say that any class can take ritual casting with a feat that they mean the cleric training/wizard training feat.
I fully expect rituals to be class based, or at least Power Source based, just like spells. A wizard who wanted to use Cleric rituals would have to multi-class into Cleric first. A rogue that wanted to use Wizard rituals would have to multiclass into Wizard, and *then* take another feat to be able to cast Wizard rituals.

My guess, anyway.
 

Rather than have class requirements, I expect we'll see things more along the lines of Raise Dead requiring, say, Wis 17, Cha 15, and training in Religion.
 

I love the concept of rituals and the fact that the DM can now make rituals lost magic items. No more magic economy (unless the DM wants it)!!


frankthedm said:
Oh, don't expect too much out of feats. They will generally be useful, and give solid bonuses but from what I hear the 3E feats that let you pull of cool tricks are now character powers. The preview article on feats, while old, may shed some light on the way feats are going.


Wow. I like most of those feats. Golden Wyvern Adept however sounds like a weird name for its stated effect. I'm surprised there hasn't been much discussion about it on the boards ;)

C.I.D.
 

I wonder if there will be rituals with the martial power source?

I Dare You Martial Ritual
The caster can convince others who have use the martial power source to perform acts, often of a risky nature, that they might not normally consider by making clucking noises. The results are similar to the Suggestion arcane ritual.

Mind Blank Martial Ritual
This ritual is conducted through the heavy consumption of alcohol during the casting period. Once completed, the caster will have no recollection of events that occur over the next several hours. This ritual will successfully block other rituals such as the Divine Zone of Truth ritual when responding with answers such as "I don't have any idea how Lady Doran's corset ended up in my pack!"
 

Thornir Alekeg said:
I wonder if there will be rituals with the martial power source?

I Dare You Martial Ritual
The caster can convince others who have use the martial power source to perform acts, often of a risky nature, that they might not normally consider by making clucking noises. The results are similar to the Suggestion arcane ritual.

Slug Bug Martial Ritual
Upon viewing a Dire Bug, the caster may punch one adjacent creature. No slug backs.
 

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