Chris Knapp
First Post
The only problem I have with using healing surges as the "fuel" for rituals is the Class & Constitution based number of surges favors classes that we don't traditionally think of using them. We need some form of expendable resource directly tied to the character, that is ideally associated with rituals in some way.
What we just started doing in my campaign is tying ritual usage to the associated skill as a form of mana pool. You master and can use rituals as normal in 4E. If your arcana skill is 16, you have 16 arcana points. To actually cast the ritual, you compare the spell's level to your skill points in that spells key skill. There is no GP cost, however, if there is a surge cost, that remains. A 4th level arcana ritual costs 4 arcana points. After you cast the ritual, roll a d4 and subtract that many additional arcana points (this reduces spamming of low-level rituals.) When you run out of arcana points, you're done until your next extended rest. And while you may be out of Arcana points, you may still have Nature or Religion points and can cast rituals associated with either of those skills.
Definitely not perfect, but it has really encouraged our "caster-types" to consider rituals more, especially since our 2 martial characters are big fans of Martial Practices.
What we just started doing in my campaign is tying ritual usage to the associated skill as a form of mana pool. You master and can use rituals as normal in 4E. If your arcana skill is 16, you have 16 arcana points. To actually cast the ritual, you compare the spell's level to your skill points in that spells key skill. There is no GP cost, however, if there is a surge cost, that remains. A 4th level arcana ritual costs 4 arcana points. After you cast the ritual, roll a d4 and subtract that many additional arcana points (this reduces spamming of low-level rituals.) When you run out of arcana points, you're done until your next extended rest. And while you may be out of Arcana points, you may still have Nature or Religion points and can cast rituals associated with either of those skills.
Definitely not perfect, but it has really encouraged our "caster-types" to consider rituals more, especially since our 2 martial characters are big fans of Martial Practices.