On Puget Sound
First Post
I don't like the universally slow rituals, so I'm considering this house rule to make them more useful and to add dramatic tension when you need to cast one in a hurry (i.e. during a fight). It will also make a cool mechanic for encounters in which the players have to stop a ritual before it is completed.
Comments or suggestions?
ENCOUNTER RITUAL CASTING: Ritual casting during an encounter is a standard action that provokes opportunity attacks. The square you are in when you begin is the site of the ritual; this cannot be changed once designated. When you perform this action you grant Combat Advantage to all enemies until the ritual is completed or interrupted. You must have the ritual materials available, and may not have a weapon, implement or shield in hand (you may still wear a holy symbol).
Skill Check: Use the skill associated with the ritual. The DC is 10 + 2/3 ritual level (round up). Success counts as 1 minute of ritual casting accomplished. For each 5 points by which you exceed the DC, add another minute accomplished. Failure means no progress was made this round.
Interrupting a ritual: You may interrupt your own ritual as a free action. If, on any turn, you fail to perform a Ritual Casting action while in or adjacent to the ritual site square, the ritual is interrupted.
Comments or suggestions?