BendBars/LiftGates
First Post
One of the rituals (I forget which) has a 5 minute casting time. I was surprised by this because I, too, am a little bit off-put by the 10 minutes it takes to cast most basic rituals. Is this the first five-minute ritual? Is it an error?
Since I'm so bothered by the casting time, I've been considering ways to overcome it. I considered halving all the casting times, without really knowing what that would do to game balance, since that would place most neatly in the "short rest" category of 5 minutes. Now, with a five-minute ritual, that doesn't really work.
What I would really like to do is insert some kind of True Sorcery style rule whereby you can take a penalty to your skill check to reduce the casting time. An hour to thirty minutes, thirty minutes to ten minutes, ten minutes to five minutes, five minutes to one minute, one minute to one round, one round to one standard action. Something like that, but I'm kind of fuzzy about the actual casting times. I see two problems with it:
1. What about rituals that don't require skill checks? (My solution, in this case, you have to make a skill check at a certain standard DC based on its level)
2. How fast is too fast? My goal is to have fun little magic effects possible everywhere, and so higher-level casters could be very flashy about it by having mastered their low-level rituals. But I don't want the game to suddenly be about complicated rituals going off all the time.
Since I'm so bothered by the casting time, I've been considering ways to overcome it. I considered halving all the casting times, without really knowing what that would do to game balance, since that would place most neatly in the "short rest" category of 5 minutes. Now, with a five-minute ritual, that doesn't really work.
What I would really like to do is insert some kind of True Sorcery style rule whereby you can take a penalty to your skill check to reduce the casting time. An hour to thirty minutes, thirty minutes to ten minutes, ten minutes to five minutes, five minutes to one minute, one minute to one round, one round to one standard action. Something like that, but I'm kind of fuzzy about the actual casting times. I see two problems with it:
1. What about rituals that don't require skill checks? (My solution, in this case, you have to make a skill check at a certain standard DC based on its level)
2. How fast is too fast? My goal is to have fun little magic effects possible everywhere, and so higher-level casters could be very flashy about it by having mastered their low-level rituals. But I don't want the game to suddenly be about complicated rituals going off all the time.