First off, I love the split between spells and rituals. Great concept, and many of the rituals seem to walk the line of "this is useful but not always" (e.g., Detect Object has a limited range and is much harder if you haven't seen the object)
A few of the ritual however, seem to go too far for me.
1) Tenser's Disk is 10gp for 24hrs. Every wizard (anyone with the ritual feat) is going to have this running almost everyday. I don't think the effect is too powerful in itself, but I don't like that it is essentially default to have floating piles behind every party.
2) Phantom Steed is 70gp for 8 horses for 12 hours. Granted they aren't good in combat...
I guess it's not even the effect itself that bothers me, but the fact that, given the pricing, it seems like every party of applicable level will be using the same tricks.
A few of the ritual however, seem to go too far for me.
1) Tenser's Disk is 10gp for 24hrs. Every wizard (anyone with the ritual feat) is going to have this running almost everyday. I don't think the effect is too powerful in itself, but I don't like that it is essentially default to have floating piles behind every party.
2) Phantom Steed is 70gp for 8 horses for 12 hours. Granted they aren't good in combat...
I guess it's not even the effect itself that bothers me, but the fact that, given the pricing, it seems like every party of applicable level will be using the same tricks.