Jefe Bergenstein
Legend
Out of curiosity, what exactly is the problem with Rituals as they are now for typical players?
I have no objection to them at all as they are great for the roleplaying aspects of 4e. Is it the idea that they are not combat oriented or slow that turns people off? Because that is very easily houseruled.
I'll be interested to see the new take on rituals for what its worth...but I see nothing in the current system that needs changing...I'd rather this attention go elsewhere in the game.
Basically its that people werent happy havign the wizard relegated to only "somewhat better" than everyone else in terms of out of combat problem solving.
He's got skills, utilities, etc like everyone else. And rituals. But because he couldnt do everything at the drop fo a hat, for free, people whined.
There's really nothing wrong with rituals. If you want to do it quickly and cheaply, get someone who knows how to do it. Casters were just spoiled in previous editions by being able to replicate any skill set, and do things martial characters could never dream of by memorizing the right spell suite each day. As much as non-casters were marginalized in combat, having access to mind bending, information gathering, summons, and reality warping out of combat spells made the fighter and rogue even more useless in comparison.
Rituals were pretty fun. They could use a bit more flavor injected in them, perhaps with a specific focus, or even just more fluff in component description. Perhhaps some rule for harvesting magical creatures for components would encourage their use, but I like that they cost something.
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