Rivets Eternal: Metal Men and Fleshy Cogs (D&D3.5e; Closed!)

Aw, thanks. Now I'm gonna blush ;)

BTW, anyone else looking for an easy way to do a char. pic, I used Hero Machine online. It's geared more to super-hero characters, but there's enough fantasy elements to get a decent approximation (and since this is steampunk, you can mix in some of the tech elements with the fantasy stuff).

jason
 

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Becca Bot said:
I think you should be a bard. To hell with someone else being one. Don't be that way. It's like my creative writing teacher said:

"All the ideas in the world have been done, but none of them have been done the way you could do them."

But whatever!
Yup :) She's a bard, and should be quite different. I'll have the sheet up soon, and fill out the background as soon as possable.
 

HP, how are you handling them beyond first? Max for 2nd, 75% (Round up, down, or alternating), roll normal, roll special?
 


dave_o said:
Take average.
Round up? Down? or alternate (Round up on even)?
For an L3 character.
Up: D6 = 6 + 4 + 4
Down: D6 = 6 + 3 + 3
Alternate: D6 = 6 + 4 + 3
Obviously, not a big deal now, but good to know :)
 

Still need to finish gear and background, but here's what I have so far.

Edit: done :)

Code:
[B]Name:[/B] Orb Kaftan
[B]Class:[/B] Bard
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] None

[B]Str:[/B] 10 +0 (2p.)     [B]Level:[/B] 2        [B]XP:[/B] 1000/3000
[B]Dex:[/B] 14 +2 (6p.)     [B]BAB:[/B] +1         [B]HP:[/B] 10 (2d6)
[B]Con:[/B] 10 +0 (2p.)     [B]Grapple:[/B] +1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 10 +0 (2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 16 +3* (10p.)   [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +X    +0    +2    +0    +0    +0    XX
[B]Touch:[/B] 12              [B]Flatfooted:[/B] XX

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +0          +0
[B]Ref:[/B]                       3    +2          +5
[B]Will:[/B]                      3    +0          +3

[B]Weapon                  Attack   Damage     Critical[/B]
MW Rapier                 +2       1d6       18-20x2
Dagger                    +1       1d4       19-20x2
MW Short Bow              +4       1d6         20x3

[B]Languages:[/B] Common, Sylvan, 

[B]Abilities:[/B]
Human Racial Abilities
-+1 SP/LV
-Bonus Feat
Bard
-Bardic Music, 2 times per day.
--Fascinate
--Inspire Courage +1
--Countersong
-Bardic Knowledge +4 (2 Level + 2 Int)

[b]Spellcasting:[/b]
Level - Known - Cast Per Day: Cast
L0 - 5 - 2:
Dancing Lights
Detect Magic
Light
Mending
Prestidigitation

L1 - 2 - 1: 
Cure Light Wounds
Charm Person

[B]Feats:[/B]
1:  Nymphs Kiss (Uses 1st level and bonus human feat)
(+2 to all Charisma related checks, +1 SP/LV, +1 save vs Spells & Spell like effects)

[B]Skill Points:[/B] 50       [B]Max Ranks:[/B] 5/2.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Bluff			   5    +5          +10
Concentration		   1    +0          +1
Diplomacy		   5    +5    +4    +14
Disguise		   2    +5    +2    +9
Gather Information	   2    +5          +7
KN: Arcane		   2    +2          +4
KN: Geography		   2    +2          +4
KN: History		   1    +2          +3
KN: Local		   1    +2          +3
KN: Nature		   5    +2          +8
KN: Nobility		   1    +2          +3
Listen			   4    +0          +4
Perform: Dance		   2    +5          +7
Perform: Sing		   5    +5          +10
Perform: Strings	   5    +5          +10
Sense Motive		   5    +0          +5
Spellcraft		   1    +2          +3
Use Magic Device	   1	+5          +6

[B]Equipment:               Cost  Weight[/B]
Leather Armor		 10gp	15lb
Dagger			  2gp	 1lb
Masterwork Rapier	320gp	 2lb
Masterwork Short Bow	330gp	 2lb
Arrows			  1gp	 3lb

Backpack		  2gp	 2lb
-Masterwork Lyre	100gp	 3lb
-Spell Component Pouch	  5gp	 2lb
-Vial of Ink		  8gp	
-20 sheets of paper	  8gp	
-2 ink pens		  2sp	
-Sewing needle		  5sp	
-Flint & Steel		  5sp	
-Sunrod			  2gp	 1lb
-2 Cure Light Potions	100gp	
[B]Total Weight:[/B]31lb      [B]Money:[/B] 10gp 1sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                33    67   100   200   500

[B]Age:[/B] 22
[B]Height:[/B] 5'8"
[B]Weight:[/B] 112lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Light Tan
[imager]http://www.enworld.org/attachment.php?attachmentid=23716&stc=1[/imager]Appearance:
Orb’s light brown hair cascades in curls over her shoulders, and her brown eyes look out from behind a gentile smile. Orb general wears more earth tones or whites, and her clothing is generally cut a bit loose, and she wears longer dresses that hide her shapely legs. She is a generally a good looking woman, who if she tried, could be a beauty of some note.

Personality
Orb is a kind soul, with a touch of innocence. She is good at reading people, but prefers to think better of them and often looks beyond her initial impression. Despite her success and skill, she has some doubts about herself at time that prevents her from asserting herself more often. Despite this, she has a stubborn streak, and has an almost rage like anger when provoked.

Background:
Daughter of Niobe, said to once be the most beautiful woman of her generation, and Pacian, a somewhat older man who died not long after Orb was born. Orb, as a child, spent much of her time learning magic and music from a Hamadryad in the forest by a lake near their remote cottage. She learned the music of nature, and the magic of music from the dryad, and spent most of her days there. The Hamadryad watched over Orb, and protected her when not with her mother. Orb developed a breathtaking voice and skill with her lyre, perhaps one of the greatest musical talents of her own generation.

At the age of 18, Orb left home to wander the world. She eventually came across a band of gypsies who she lived with some time. She learned of their culture, and befriended a gypsy family, Nicolai and his daughter Tinka, who she lived with for two years while teaching Tinka music. Tinka was mostly blind, and had a severely deformed leg, but Orb spent time with her showing her the power of music, and helped heal Tinka’s confidence to allow her to win a husband. Once Tinka was married, Orb felt it was time for her to move on.

Eventually joined a traveling circus, where she quickly became the main attraction with her music. At first it drew the ire of the others, but money mends many fences, and her warm personality won the few remaining hold outs over. The acts varied, and many were what would be called freaks, but it was a life, and the circus traveled all over the lands.

Most recently, the circus took in a new hand. Orb was at first smitten with this mysterious man, and he seemed to be also so smitten. One day, they ventured into the city, he to protect Orb from would be thugs. When indeed they were assaulted, the mysterious man killed each of the thugs while Orb hid behind some crates in a dark ally. The man insisted she be blindfolded to follow him, where he lead her through the bodies and then pushed out into the main street. Blood over her from walking through the bodies, she was arrested and imprisoned, the mysterious man no where to be found.
 
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OK, I'm torn between Bronts noble class and a rogue.

I originally planned to use the rogue sneak attack ability in combination with spells (like true strike and mage armour) to make something of a dex fighter. And the skill points for a rogue are always nice.

I doubt that elven nobility counts for much in the Rivets world, but the class is pretty cool.

I thought I would see what you think.

thotd
 

[subliminal]Play a noble[/subliminal]

I like them. They fit well with the 3.5 idea of getting stuff most levels, and while they can do a few things other classes can do, they do it all differently, and it gives a large ammount of flexability.
 

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