Tony Vargas
Legend
Eliminating powers? That's just crazy talk. Without powers, what do you do? Model everything you want a class to do with unique features? Return to vast spell lists for casters, and a handful of generic combat options for anyone else?
I can see eliminating feats that don't do what feats are supposed to do (provide character customization). Getting rid of all the 'feat taxes' that fix/patch/whatever the treadmill math, or this class feature or that race (or race/class combo), or otherwise make you pay for errat, sure.
By the same token, having more redundant/generic powers all dropped into a common pool for the source might make some sense. If it could be better organized than the way spells were in 3e. (Not everyone is going to use CB or future equivalents thereof, some will insist on buying and actually using books).
While it may seem like a lot of powers clutter the game up and create complexity, powers have actually greatly simplified the game by giving a single mechanical framework that can be used to describe the attack (and other action) options of any class of ay source, in a consistent way.
I can see eliminating feats that don't do what feats are supposed to do (provide character customization). Getting rid of all the 'feat taxes' that fix/patch/whatever the treadmill math, or this class feature or that race (or race/class combo), or otherwise make you pay for errat, sure.
By the same token, having more redundant/generic powers all dropped into a common pool for the source might make some sense. If it could be better organized than the way spells were in 3e. (Not everyone is going to use CB or future equivalents thereof, some will insist on buying and actually using books).
While it may seem like a lot of powers clutter the game up and create complexity, powers have actually greatly simplified the game by giving a single mechanical framework that can be used to describe the attack (and other action) options of any class of ay source, in a consistent way.
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