The Rod of Withering seems very lame...
"The rod of withering acts as a +1 light mace that deals no hit point damage. Instead, the wielder deals 1d4 points of temporary Strength damage and 1d4 points of temporary Constitution damage to any creature she touches with the rod (by making a melee touch attack). If she scores a critical hit, the damage from that hit is actually permanent ability drain. In either case, the defender negates the effect with a Fortitude save (DC 14)."
One of my PC wishes to use one, If he has to craft it himself would the DC for it's effect be Higher than DC14? (Wis 18, Lvl 17 Cleric).
Could he use Metamagic feats to improve the DC? Heighten spell?
How would you craft the higher DC item and what would it's Costs / Time to create be?
"The rod of withering acts as a +1 light mace that deals no hit point damage. Instead, the wielder deals 1d4 points of temporary Strength damage and 1d4 points of temporary Constitution damage to any creature she touches with the rod (by making a melee touch attack). If she scores a critical hit, the damage from that hit is actually permanent ability drain. In either case, the defender negates the effect with a Fortitude save (DC 14)."
One of my PC wishes to use one, If he has to craft it himself would the DC for it's effect be Higher than DC14? (Wis 18, Lvl 17 Cleric).
Could he use Metamagic feats to improve the DC? Heighten spell?
How would you craft the higher DC item and what would it's Costs / Time to create be?