Vyvyan Basterd
Adventurer
Rodney's Blog
This has been the best tidbit yet.
I hope this helps alleviate the "4E is a wargame" concern that many here have.
If this kind of information makes the 4E DMG we will be able to claim that 4E has a strong hand in encouraging roleplaying. The mechanics were always there (Rodney's article will definately influence my remaining 3.5 games), but this type of thinking was never spelled out in the DMG. Even as a long-time (25 years) DM I had not thought of examples such as a History check to find an escape route.
Many are probably shaking their heads and calling me a bad DM at this point, but hey, the previous editions never encouraged this type of thinking tied to the actual rules. The article is like an epiphany for me at least.
This has been the best tidbit yet.
I hope this helps alleviate the "4E is a wargame" concern that many here have.
If this kind of information makes the 4E DMG we will be able to claim that 4E has a strong hand in encouraging roleplaying. The mechanics were always there (Rodney's article will definately influence my remaining 3.5 games), but this type of thinking was never spelled out in the DMG. Even as a long-time (25 years) DM I had not thought of examples such as a History check to find an escape route.
Many are probably shaking their heads and calling me a bad DM at this point, but hey, the previous editions never encouraged this type of thinking tied to the actual rules. The article is like an epiphany for me at least.
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