Greg K said:Anyway, I was pointing out that the idea of doing creative things could be done in 3.5.
Goobermunch said:From the math side, I understand that skill training gives a PC a +5 to a skill. That means that a remarkably talented PC without training will be as good as an average PC with training (assuming stat mod for 20 = +5; a 20 dex is as good as training in a dex based skill vs. an average (read bonus 0) PC with training). Since both characters will improve at a rate of 1/2, that means that an untrained PC will still have a decent chance of marginal success.
--G
Vyvyan Basterd said:Does this make me substandard to you? Not in and of itself to be sure. There are many other factors involved that could make me a better or worse DM than you.
Greg K said:No it doesn't and I never meant to imply that it did.
Haffrung Helleyes said:I think I'm going to hate the new skill system.
I really don't like the assertion that being able to use any arbitrary skill to get out of a bad situtation is an example of the game mechanics facilitating good roleplaying.
I especially don't like the idea of the History skill conveying knowledge of a sewer grate. Why is it that this is the result of knowing history? Isn't it far more likely that use of the History skill would help the PC determine that in fact, there wasn't a convenient sewer grate all ready to jump into?
Ken
Since you're inventing a passage in the PHB, I'm going to invent one in the DMG which advises how to handle such a situation.Haffrung Helleyes said:I can just picture the arguments that will ensue if I resist this, given that the PHB will probably have specific verbiage encouraging it.
Haffrung Helleyes said:I think I'm going to hate the new skill system.