Yes it does. The idea is this:
Originally Posted by Example Game Session
PC: I use my History Skill to use superior knowledge of the local environs to escape the guards.
DM: OK, roll.
PC: 17!
DM: Cool ... um, ... <invents a solution just as effective as a 17 on a Hide Check> ... There's a sewer grate on the corner of 12th and Sooth Street that will lead you straight to the river and out of town.
The PC can suggest using any Skill he wants, and if the DM accepts it then success on the roll means he succeeds in the game. End of story. How that success actually plays out is a hand-waivey and DM-fiat, but you can't take the success away from the PC.