Vyvyan Basterd
Adventurer
Doug McCrae said:Yay! There's a chase mechanic. Now all we need are rules for running up a big monster's back.
I can never tell whether you're being serious or not...
Doug McCrae said:Yay! There's a chase mechanic. Now all we need are rules for running up a big monster's back.
Doug McCrae said:Yay! There's a chase mechanic. Now all we need are rules for running up a big monster's back.
Wormwood said:Since you're inventing a passage in the PHB, I'm going to invent one in the DMG which advises how to handle such a situation.
This is must one of those sim/narr style dichotomies that 4e has revealed to me.Greg K said:I agree, I wouldn't put a sewer there just because the player came up with the idea.
Vyvyan Basterd said:I was trying to point out that all DMs could benefit from the information in Rodney's blog being fleshed out in the DMG, even good experienced DMs. Even if the potential was always there and some people figured it out for themselves doesn't mean its not valid for the designers to tout this as a virtue of 4E. And I still contend that use of skills in this manner was not properly promoted in previous edition, imo.
Goobermunch said:I'm sure you will. That's an example of a self-fulfilling prophecy.
I believe that it's still the DM's job to look at the proposed skill use and determine whether the suggested resolution has anything to do with the challenge at hand. I believe that the DM can still adjust the DC to reflect the fact that my sneak skill will be more useful for crossing that cavern full of slumbering orcs than your insight skill. But, if you are able to articulate a compelling or interesting way in which your insight skill might permit you to avoid alerting the orcs, why shouldn't you be able to do that?
Moreover, why should it be solely the DM's job to anticipate every possible resolution to an encounter and set DCs accordingly? If that's the case, then a narrow-minded DM will end up railroading PCs because the only successful path is the one the DM preconceived.
--G
Wormwood said:This is must one of those sim/narr style dichotomies that 4e has revealed to me.
Because at my table, that sewer will never exist until the player invents it.
mudbunny said:Just because a player succeeds in his/her history check, it doesn't mean that they found something like a sewer. If there is nothing in the area that a history check could provide as a help to escape/infiltrate/whatever, the successful history check reveals: "You are sure that there is nothing that you remember about escaping/infiltrating from this area."