Vyvyan Basterd
Adventurer
Derren said:Yes, and that includes finding a way to escape this confined room. But they have to work with how the room looks and what tools are available and should not expect that magically a ventilation shaft appears just because they want it to.
No one said it 'magically appears' or that the players decide that there is a ventillation shaft. If you as GM just described the room in such detail that there is no ventillation shaft, then there isn't one. If the players ask a reasonable question of whether there is one in the cell (as seen in many movies), then you as DM decide whether there is one or not. It is still your decision as DM. What people are suggesting is that you learn to say yes to make the game more interesting when supplied with reasonable ideas that you hadn't thought of during prep. A good DM will make it seem like the ventillation shaft was 'always there' when he designed the cell so as to not ruin the sense of verisimilitude. If the players ask rediculous questions like, "Is there a full-grown bull elephant in the tiny cell that can help us bust through the outer wall?" First, you should ask that player to at least refrain from drug use on game nights and possibly seek help. Then you should ignore their question and wait for more reasoned queries.