wedgeski said:I won't miss passive effects. In those campaigns I have DM'd where magic is open and readily available, the first few thousand GP per character are all pointed in the same direction: "Right, so that's an Amulet of Natural Armor, Ring of Protection, Cloak of Resistance blah blah..." The idea that magical items give you options instead of buffs is very appealing indeed.
I guess we're going to be waving goodbye to a lot of old friends though.Can't have it both ways I suppose.
Things I would miss:
Gauntlets of Ogre Power
Belts of Giant Strength
Various Ioun Stones
Rings of Protection
Things I won't miss:
Almost any other buff - especially things like Amulets of Natural Armor that only seem to exist to get around restrictions placed on other items or to create specific "stacking" synergies with other objects in the game
I wouldn't mind seeing lots of "buffs" go the way of the dodo, but I still want magic items that give superhuman powers - and superhuman strength is a nice mythic one.
(The DM in my hopes that they get rid of buffs that don't quasi-permanently give bonuses to attributes. So you could have something like Gauntlets of Ogre Power or a Helm of Brilliance that give you something you can permanently note on your character sheet, but eliminate spells like "Bull's Strength" that let you give any character you feel like a bonus that has to be accounted for - and remembered - in the middle of combat.)