Parlan
First Post
I’m creating a sixth level rogue 3 swashbuckler 3 for my campaign. I have the character planned out as a TWF monkey, but I’m really having trouble deciding what feats to take.
I am looking for feats that cover my weaknesses of low AC and crappy saves as best as possible, and enable me to be effective even against foes immune to SA.
Should I get Improved Init to increase the chances of having foes flat footed for the first round? I got it for a Imp Init for a Rogue before and did not think much of it. Am I missing something?
Iron Will?
Wpn Expertise and Imp Disarm?
Any suggestions?
The DM plays a pretty standard game.
Here are my stats
Str 10
Dex 20
Con 14
Int 16
Wis 12
Cha 8
I am looking for feats that cover my weaknesses of low AC and crappy saves as best as possible, and enable me to be effective even against foes immune to SA.
Should I get Improved Init to increase the chances of having foes flat footed for the first round? I got it for a Imp Init for a Rogue before and did not think much of it. Am I missing something?
Iron Will?
Wpn Expertise and Imp Disarm?
Any suggestions?
The DM plays a pretty standard game.
Here are my stats
Str 10
Dex 20
Con 14
Int 16
Wis 12
Cha 8