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Well I dont allow hiding in combat, mostly, and we dont use the disengage action either (too easy mode, we just use dodge). So, in a more difficult game, this is pretty OP.
Ah well, that's not the designers' fault then. It could very well be overpowered for your table, but that doesn't mean it's overpowered in and of itself.
 

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Ah well, that's not the designers' fault then. It could very well be overpowered for your table, but that doesn't mean it's overpowered in and of itself.
It's still a problem, even if there is more of an opportunity cost at other tables that allow easier hiding and disengaging. The original rules made help a full action for good reason.

Anyhoo, if the rest of this book is similar powercreep, I wont be getting it. And given greenflame blade and this, things do not bode well.
 

I must be a lot more tolerant, or a lot less worried about power creep. Neither this nor green flame bother me in the slightest. Getting advantage on one attack per round is hardly game breaking. And, it's not like it's going to be the thief getting advantage - the thief is GIVING advantage. So, maybe the paladin hits a bit better on one shot. So what? It's not like the fighter types miss that much anyway. Going from hitting about 65% to 80% for a single attack isn't making a whole lot of difference.
 



It's still a problem, even if there is more of an opportunity cost at other tables that allow easier hiding and disengaging. The original rules made help a full action for good reason.
Don't compare "original rules" and "new rules", because that's misrepresenting things. This is a 3rd level combat class feature. Compare it with critting on 19-20, getting combat maneuvers or getting advantage on any creature that hasn't acted plus automatic criticals on anything you surprise.
Anyhoo, if the rest of this book is similar powercreep, I wont be getting it. And given greenflame blade and this, things do not bode well.
I laugh at the idea that greenflame blade is overpowered when compared against simply taking all your attacks.
 

I guess I want adv to be rare, and this makes it too easy. One thing 5e does not need is making combats easier.

But, advantage isn't rare at all. There's a dozen different ways to gain advantage, and getting one more isn't really a big deal is it? And, as Saviomagy points out, this is a 3rd level power. Compare that to any other 3rd level power and it's hardly game breaking. I mean, at the time the rogue is granting advantage to one attack, the casters are all gaining 2nd level spells. It does help to keep things in perspective.
 

When the Rogue is handing out advantage to one (maybe two) persons a round, the Barbarian's getting 1/2 damage from all but psychic for about half the day.
 

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