Vocenoctum
First Post
Does anyone think it'd be unbalancing to change the Rogue's "Trap" ability to be more like the Epic feat that allows you to detect traps when passing within 5'?
We figured it'd make a rogue more likely, and also encourage them to take more ranks of search skill, as opposed to simply taking 20 all the time.
It'd also minimize constant searching, but not replace it.
We figured it'd make a rogue more likely, and also encourage them to take more ranks of search skill, as opposed to simply taking 20 all the time.
It'd also minimize constant searching, but not replace it.