Rogues gallery for the Theocracy


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Latham Brack

Male Human Enchanter 3 | Master Specialist 7
Alignment: N

Abilities: (84)
STR – 8
DEX – 18
CON – 16
INT – 24 (18 + 2 LA + 4 Headband of Intellect = 24)
WIS – 10
CHA – 14

HP: 56
Speed: 30ft
Initiative: +4

AC: 14 (+10 Base + 4 Dex)

Saves:
Fort: 8
Reflex: 9
Will: 9

BAB/Grapple: Melee +4/Ranged +9/Grapple +4

Weapons:
None

Class Abilities:
Caster Level Increase +1 (11 total)
Minor and Moderate Esoteric:
-Targets of your charm spells do not gain a bonus to save due to be threatened or attacked by you or your allies. In addition, subjects of your compulsion spells do not gain a bonus on saves due to being forced to take an action against their nature.
-You can immediately reroll any failed Will save against an enchantment or mind-affecting spell or ability; you must take the second roll.

Feats granted by classes:
-Scribe Scroll
-Skill Focus (Spellcraft)
-Greater Spell Focus (Enchantment)

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Skills:
Listen – 0 (0 Ranks + 0 Wis)
Spot – 0 (0 Ranks + 0 Wis)

Concentration – 16 (13 Ranks + 3 Con)
Decipher Script – 20 (13 Ranks + 7 Int)
Knowledge Arcana – 20 (13 Ranks + 7 Int)
Knowledge Planes – 20 (13 Ranks + 7 Int)
Knowledge Local – 20 (13 Ranks + 7 Int)
Knowledge Religion – 13 (6 Ranks + 7 Int)
Knowledge Nature – 13 (6 Ranks + 7 Int)
Knowledge Dungeoneering – 13 (6 Ranks + 7 Int)
Knowledge History – 13 (6 Ranks + 7 Int)
Spellcraft – 25 (13 Ranks + 7 Int + 2 Synergy + 3 Skillfocus)
Use Magic Device Scrolls – 7 (1 CC Ranks + 2 Cha + 4 Synergy)

Feats:
-Scribe Scroll
-Spell Focus (Enchantment)
-Greater Spell Focus (Enchantment)
-Skill Focus (Spellcraft)
-Alacritous Cogitation (Complete Mage)
-Metamagic Extend Spell
-Metamagic School Focus (Complete Mage)
-Leadership

Languages:
Common
Draconic
Undercommon
Infernal
Abyssal
Giant

Banned Schools:
Evocation
Necromancy

Base DC
0's - 17
1st - 18
2nd - 19
3rd - 20
4th - 21
5th - 22
Add 4 to the DC if spell is Enchantment

Per Day
Extra Bonus spells and Extra Enchantment Specialist spells are taken into account
0's - 4
1st - 7
2nd - 7
3rd - 6
4th - 5
5th - 4

Equipment: Cost Weight
Worn:
Headband of Intellect +4 16000gp
Vest of Resistance +2 (over Chain Shirt) 4000gp
Veil of Allure 14000gp

Back:
Backpack 2gp 2lb

Belt:
Spell Component Pouch 5 2lb

In/On Backpack:
Bedroll 1sp 5lb
Flint and Steel 1gp 0
Waterskin (Water) 1gp 4lb
Soap 5sp 1lb
Boccob’s Blessed Book 12000gp 3lb

[sblock=Looks]
25 Years of Age
5’4” Tall, 138 lbs
He is a small man; slender build, but sturdy. He has prematurely greying hair which he crops short around his head, pronouncing his bright green eyes. While not very strong, he has an inner strength that is evident. Has a small cord crossing his forehead, ending with a amethyst in the center, from this cord emanates a semi-transparent black veil that adheres very closely to Latham’s face, ending sharply along his jawline. This gives his face a look of darkness, punctuated by two glowing emeralds from behind.[/sblock]

[sblock=Background]
Latham was born into a wealthy merchant family dealing in rare antiquities. He was given all the niceties the realm had to offer. His mother and father were obedient followers of the ONE and routinely hosted regal events for the likewise rich. In his mid-teens, his father received one shipment from over the mountains in the south. It was a difficult shipment to get, as importing good was very dangerous. Once received, however, Latham was surprised to see that the majority of the shipment consisted mostly of old books. Confused why his father would go into great lengths to procure such items, Latham confiscated a large portion of these books and hid them from his father.

Work got around about this shipment, either from a leak or some of the ONE’s methods of discovery. Within the day a small militia came into the house and commandeered the shipment’s contents, as well as arrested his father and mother. The remaining books were rounded up and burned outside the estate. Latham pledged fealty to the ONE and, as a cruel, the militia let him go, but not before lighting the house on fire and heading back with his parents as prisoners.

He smashed through a window to get inside of his home, and battling flames and smoke alike, fought his way to his bedroom where he took his most precious belongings and the books he had nonchalantly placed among his others in a bookshelf. Then he fled the estate with what little he had.

Never been formally trained to do anything at all except speak and read a few obscure languages, Latham found it rough going at first. However, he finally had the opportunity to read through the books, which he was surprised to find out were tomes containing a language he had never seen before and symbols and pictures everywhere. Try as he might, however, he never could quite figure out how to read the material.

As luck would have it, one day he happened upon a translator’s building. He entered and asked for a job from the elderly man running the store. The man asked him a few brief questions in some languages and somewhat satisfied, offered Latham work. After some months of translating letters and books, Latham became confident enough to ask the man to take a look at some of his books. Obliging, the man was astounded to see these in Latham’s possession, for these were old spellbooks, and the man, trusting Latham, confided that he knew how to read these spells because he knew how to cast them.

Knowing Latham was quite intelligent and thirsting for more in his life, the old man offered him the opportunity to learn, and so the two began training Latham to cast these spells along with others. It took a few years, but after a while, the man informed Latham that now that he knew how to cast these spells, he must use them for the good of the people. Stop the oppression of the ONE and let everyone know that magic, not people, dictate the lives of men. And so Latham joined the resistance under the tutelage of his master.[/sblock]

[sblock=Personality]
Latham is very confident and some would say cocky. He knows his abilities are quite potent and revels in the fact. It is not a rare occurrence for him to put his foot in his mouth, as he sometimes becomes too overconfident. He is driven by power and does not like being controlled. It has been said that Latham is out to prove himself bigger than his body conveys.[/sblock]


********


Dehg

Ogre Giant 4 | Fighter 2
Alignment: CN

Abilities:
STR – 29 (18 + 10 Racial + 1 Stat Increase)
DEX – 10 (12 – 2 Racial)
CON – 22 (18 + 4 Racial)
INT – 10 (14 – 4 Racial)
WIS – 12
CHA – 6 (10 – 4 Racial)

HP: 68
Speed: 40ft (30ft)
Initiative: +0

AC: 22 (10 Base + 8 Armor + 0 Dex + 5 Natural Armor – 1 Size)

Saves:
F: 13
R: 2
W: 3

BAB/Ranged/Grapple: +13 / +4 / +18

Weapons:
+1 Undead Bane Greathammer
+13 4d6 + 14 Crit: x4 Size: Huge
- Against Undead
- +15 6d6 + 16 Crit: x4 Size: Huge

Racial Abilities:
Darkvision 60ft
Size Large
+5 NA
+10 STR, -2 DEX, +4 CON, -4 INT, -4 CHA
Speed 40ft

Skills:
Listen – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC)
Spot – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC)

Feats:
-Exotic Weapon Proficiency:
Goliath Greathammer (RoS)
-Monkey Grip (CW)
-Power Attack
-Cleave
-Great Cleave
-Weapon Focus (Greathammer)
-Alertness
(2 Giant Feats, 2 Fighter Feats, Feats at 1, 3, 6)

Language:
Giant
Common (Poorly)

[sblock=Looks]
Age: Unknown
10’9” Tall, 683lbs
Dehg is imposing, to say the least. His skin has a greenish-brown hue to it with stringy black hair falling down his flattened skull. He is a little less stooped than his racial brethren, given his actual training. Wearing heavy armor, fitting oddly against his oversized body, he carries with him a warhammer even too large for his body, weighing in at 120lbs.[/sblock]

[sblock=Background]
Dehg was in a raiding party of fellow ogres, descending from the mountains and attacking villages looking for anything good. Dehg himself was a little bigger than the others, and not to mention smarter. He led his men admirably and they loved him, for not only was he smart, but he was incredibly handsome. In fact, that’s where his name comes from, as Dehg is Giant for Handsome.

Sneaking from the mountains one evening, Dehg and his party met no sentries outside; they met no resistance on the insides. Instead, they found the inhabitants either dead or dead-like, so they rescued the precious valuables from suffering a dusting, time eroded fate. Out of nowhere, a hurried onslaught of undead appeared, catching the hunting group unaware. Quickly his men were overrun all of them killed for they had not the skill, intelligence, or beauty Dehg possessed. Dehg himself suffered numerous injuries, but he fought them off, every single one. He stalked the village step by step and smashed them all to bits. Whether they attacked him first or fled in terror, Dehg got all them nasties.

On his way back to the mountains, chance happened upon Dehg, presenting two lone figures traveling together, an old one and a small one. Confused as to how these two nasties got away from him, he charged. But somehow, he stopped. A pleasant voice in his head told him simply that these friends of his were so happy to see him. In fact, that voice told him that he was beautiful… for an ogre. It even called him Dehg. This voice told Dehg that if he wants to attack things, that these two friends can help him.

Dehg then felt a pleasant tingle in his brain, transcending down his entire body, tickling him and making small giggles to emanate from the giant. It was then Dehg knew what he must do, this small man was his friend, his leader; he looked smart enough, handsome enough, but not very big. He would follow this small man and in his mind, Dehg knew that this mission trusted to him would be accomplished; he could never let this small man down.[/sblock]

[sblock=Personality]
Surprisingly, Dehg smells pleasant. Latham (the small man’s name (Akem in Giant)) made sure he washed with soap daily, and even had some tingly magic that cleaned him as well. Dehg is a little naïve, but he is actually very sweet. His common is broken at best, but he understands while he might not be able to speak it well. While initially charmed and then Geas’d, Dehg now has formed an incredibly tight bond with Latham and is in awe of him. Latham gifted him with a pretty ring (sustenance) that makes him even more ah-Dehg (Handsomer), that way Dehg can watch over Akem while he sleeps.[/sblock]
 
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Janelle
Human Warlock10
AL: CG HT: 5'8" WT: 130 Hair: Long, black Eyes: Green/Hazel

STR: 8 (-1) [8 base]
DEX: 22 (+6) [18 base + 2 lvl + 2 Enhancement]
CON: 14 (+2) [14 Base]
INT: 14 (+2) [14 Base]
WIS: 12 (+1) [12 Base]
CHA: 18 (+4) [18 Base]

HP: 61 (10d6+20) AC: 28 (10 base + 6 armour + 4 shield + 6 dex + 1 Deflection + 1 Natural Armour)
Saves: FORT: +6(3 base + 2 con + 1 Resistance) REF: +10(3 base + 6 dex + 1 Resistance) WILL: +9(7 base + 1 wis + 1 Resistance)
Init: +6 Move: 40' / Fly 40'

Bab: 7
Attacks:
Eldritch Blast + 13, 7d6 damage, Range: 250'

Skills(Total/Ranks):[65 Points] Use Magic Device(+21/13), Bluff(+23/13), Diplomacy(+23/13), 29 more

Languages: Common, Sylvan, 1 more

Feats: [5] Fey Heritage(+3 vs Mind affects), Fey Skin(improved DR), Maximize SLA, Empower SLA, Extra Invocation(Least)

Class Features: Detect Magic, Invocations, Eldritch Blast, DR 5/Cold Iron, Deceive Item.

Invocations:
Least[4]:
Elemental Blast(Blast Essence) - Alters Eldritch Blast to an energy type.
Beguiling Influence - +6 Bluff, Diplomacy, Intimidate.
Eldritch Spear(Blast Shape) - 250' Range Eldritch Blast.
See the Unseen - Darkvision 60', See Invisibility.

Lesser[3]:
Fell Flight - Flight speed.
Flee the Scene - Short Distance Dimension Door + Major Image 1 round.
Walk Unseen - Invisibility (self only) @ will.


Equipment:
+2 Darkwood Shield (4,257)
+2 Mithril Shirt (5,100)
Gloves of Dexterity +2 (4,000)
Ring of Protection +1 (2,000)
Amulet of Natural Armour +1 (2,000)
Circlet of Persuasion (4,500)
Ring of Sustenance (2,500)
Vest of Resistance +1 (1,000)
Boots of Striding(2,500)
Greater Chasuble of Fell Power (18,000)
Wand of Cure Light Wounds (750)
2,393 GP to spend.
 
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Code:
[B]Name:[/B] Arast 
[B]Class:[/B] Archivist 7/Thaumaturgist 2/Alienist 1
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic Neutral
[B]Deity:[/B] The Old Gods 
	
[B]Str:[/B] 8  	-1 		[B]Level:[/B] 10	[B]XP[/B]: 47,009/55,000
[B]Dex:[/B] 12 	+1 		[B]BAB:[/B] +4		[B]HP:[/B]  (7d6+2d4+1d4+20)
[B]Con:[/B] 14 	+2 		[B]Grapple:[/B] +3	
[B]Int:[/B] 22 (20) 	+6 (+5)		[B]Speed:[/B] 20'	[B]Stat Increases:[/b] 2 (+2 Int)
[B]Wis:[/B] 20 (18) 	+5 (+4)		[B]Init:[/B] +1	[B]Spell Save:[/B] +6
[B]Cha:[/B] 12 	+1 		[B]ACP:[/B] 		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+1	+0	+0	+0	+0	17
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+9	+5	+2	+2
[B]Ref:[/B]	+5	+2	+1	+2
[B]Will:[/B]	+17	+10	+5	+2

[B]Notes:[/B]
+2 on saves vs. Enchantment spells and effects

[B]Weapon			Attack	Damage	Critical	Range[/B]
Masterwork Dagger		+4/+6	1d4-1	19-20/x2	10'

[B]Notes:[/B] 

[B]Languages:[/B] Common, Abyssal, Auran, Celestial, Draconic, Sylvan

[B]Abilities:[/B] 
Dark Knowledge (Tactics, Puissance) 5/day
Lore Mastery (+2 Decipher Script, Knowledge: Religion, Knowledge: The Planes)
Still Mind
Improved Ally
Summon Alien

[B]Feats: [/B] 
Scribe Scroll
Spell Penetration
Extend Spell
Spontaneous Summoner (4/day)
Empower Spell
Augment Summoning 
Greater Spell Penetration

[B]Prayer Book:[/B]
[B]Level 0:[/B]
Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Flare, Guidance, Inflict Minor Wounds, Know Direction, Light, Mending, Naturewatch, Purify Food and Drink, Read Magic, Resistance, Virtue

[b]Level 1:[/b]
Comprehend Languages, Cure Light Wounds, Detect Law, Detect Undead, Entangle, Hide from Undead, Protection from Law, Produce Flame, Resurgence, Shield of Faith, Summon Monster 1, Summon Nature's Ally I

[b]Level 2:[/b]
Animal Messenger, Augury, Barkskin, Bear's Endurance, Bull's Strength, Cat's Grace, Cloudburst, Cure Moderate Wounds, Hold Person, Lesser Restoration, Silence, Spider Climb, Summon Monster II, Summon Nature's Ally II, Tree Shape, Undetectable Alignment

[b]Level 3:[/b]
Animate Dead, Call Lightning, Cure Serious Wounds, Dispel Magic, Searing Light, Speak With Dead, Stone Shape, Summon Monster III, Summon Nature's Ally III, Wrack

[b]Level 4:[/b]
Cure Critical Wounds, Dimensional Anchor, Dismissal, Divination, Flame Strike, Lesser Planar Ally, Restoration, Scrying, Sending, Spell Immunity, Summon Monster IV, Summon Nature's Ally IV

[b]Level 5:[/b]
Baleful Polymorph, Call Lightning Storm, Commune, Dispel Law, Raise Dead, Slay Living, Spell Resistance, Stoneskin, Summon Monster V, Summon Nature's Ally V
[sblock=Scrolls bought and scribed into Prayer Book]
Flare (112.5 gp)
Know Direction (112.5 gp)
Naturewatch (112.5 gp)
Entangle (125 gp)
Produce Flame (125 gp)
Summon Nature's Ally I (125 gp)
Summon Nature's Ally II (350 gp)
Silence (350 gp)
Bear's Endurance (350 gp)
Bull's Strength (350 gp)
Undetectable Alignment (350 gp)
Cat's Grace (350 gp)
Augury (350 gp)
Tree Shape (350 gp)
Cloudburst (350 gp)
Barkskin (350 gp)
Spiderclimb (350 gp)
Animal Messenger (350 gp)
Summon Nature's Ally III (675 gp)
Speak With Dead (675 gp)
Searing Light (675 gp)
Stone Shape (675 gp)
Wrack (675 gp)
Summon Nature's Ally IV (1100 gp)
Dismissal (1100 gp)
Restoration (1100 gp)
Sending (1100 gp)
Divination (1100 gp)
Death Ward (1100 gp)
Dimensional Anchor (1100 gp)
Flame Strike (1100 gp)
Scrying (1100 gp)
Slay Living (1,625 gp)
True Seeing (1,625 gp)
Baleful Polymorph (1,625 gp)
Call Lightning Storm (1,625 gp)
Stoneskin (1,625 gp)
Summon Nature's Ally V (1,625 gp)
Tree Stride (1,625 gp)
Spell Resistance (1,625 gp)

 [b]Total:[/b] 28127.5 gp[/sblock]

[b]Prepared Spells:[/b]
[b]Level 0:[/b] (4/day, DC 16)
Detect Magic
Light
Read Magic
<open slot>

[b]Level 1:[/b] (7/day, DC 17)
Comprehend Languages
Detect Law
Entangle
Hide from Undead
Produce Flame
Protection from Law
<empty slot>

[b]Level 2:[/b] (6/day, DC 18)
Barkskin
Cloudburst
Hold Person
Tree Shape
<empty slot>
<empty slot>

[b]Level 3:[/b] (5/day, DC 19)
Animate Dead
2x Dispel Magic
Stone Shape
<empty slot>

[b]Level 4:[/b] (5/day, DC 20)
Cure Critical Wounds
Flame Strike
2x Summon Monster IV
<empty slot>

[b]Level 5:[/b] (4/day, DC 21)
Baleful Polymorph
2x Summon Monster V
<empty slot>

[B]Skill Points:[/B] 94 [B]Max Ranks:[/B] 13/6 
[B]Skills			        Total	Ranks	Mod 	Misc[/B]
Concentration			+15	13	+2
Decipher Script			+10	2	+6	+2
Diplomacy			+13	10	+1	+3
Heal				+7	2	+5
Knowledge (Arcana)		+14	8	+6
Knowledge (History)		+9	3	+6
Knowledge (Nature)		+11	5	+6
Knowledge (Religion)		+21	13	+6	+2
Knowledge (The Planes)		+21	13	+6	+2
Search				+11	5	+6
Sense Motive			+12	7	+5
Spellcraft			+21	13	+6	+2

[B]Notes:[/B]
+2 Decipher Script, Knowledge (Religion) and Knowledge (The Planes) from Lore Mastery
+2 Synergy Bonus on Spellcraft from Knowledge (Arcana)
+2 Synergy Bonus on Diplomacy from Sense Motive

[B]Equipment:					Cost	         Weight[/B] 
Cloak of Resistance +2				4000 gp		-
Headband of Intellect +2			4000 gp		-
Periapt of Wisdom +2				4000 gp		-
Masterwork Dagger				302 gp		1 lb
+1 Breastplate					1,350 gp	30 lbs
Backpack					2 gp		2 lbs
Healer's Kit (10 uses)				50 gp  		1 lb
Inkpen						1 sp		-
Ink 						8 gp		-
Everburning Torch				110 gp		1 lb
Prayer Book					-		3 lbs
Marked Bones (Augury focus)			25 gp		-
2x Incense (Augury component)			50 gp		-
10x Black Onyx (Animate Dead component) 	250 gp		-
4x Incense and Ivy (Divination component)	100 gp		-
4x Diamond Dust (Stoneskin component)		1000 gp		-
Wand of Cure Light Wounds (50 Charges)		750 gp		-
Scroll Case					1 gp		0.5 lbs
Scroll of Speak with Animals 			25 gp
Scroll of Alarm					100 gp
Scroll of Delay Poison				150 gp
Scroll of Gust of Wind				150 gp
Scroll of Fog Cloud				150 gp
Scroll of Remove Paralysis			150 gp
Scroll of Lesser Restoration			150 gp
Scroll of Spider Climb				150 gp
Scroll of Undetectable Alignment		150 gp
Scroll of Locate Object				375 gp
Scroll of Lesser Planar Ally			1200 gp
Scroll of Air Walk				700 gp
Scroll of Spell Resistance			1125 gp	
Scroll of Wall of Stone				1125 gp

[B]Total Weight:[/B] 38.5lb	[B]Money:[/B] 54gp 4sp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26	53	80	160	400	

[B]Age:[/B] 29
[B]Height:[/B] 5'7" 
[B]Weight:[/B] 130 lbs
[B]Eyes:[/B] Amber
[B]Hair:[/B] Light Brown
[B]Skin:[/B] Pale

[sblock=Status and Logs]
XP Gained:
2,108

Items Gained:
Credit at James' spent on:
-Scroll of Disguise Person (Trickery Domain)
-Scroll of Confusion (Trickery Domain)
-Scroll of Assay Resistance

XP Spent:
100 (Commune)

Items Used:
Scroll of Fog Cloud[/sblock]

[sblock=Appearance] Arast dresses in the robes of a scholar, white with blue trim and detail. He looks perpetually slightly sickly, skinny and pale, but he has a reassuring and pleasant smile and his golden yellow eyes gleam with intelligence and perspicacity. His hair is a light hazel brown, trimmed to a medium length and roughly parted in the centre. He looks rather younger than he is, despite the bags under his eyes and the slight stoop with which he walks.[/sblock]

[sblock=Personality] Arast is quiet and unassuming most of the time, happy to sink into the background and observe rather than calling attention to himself. He cares little for small talk, though he'll reply politely and pleasantly enough - if rather bnriefly - if engaged in such a conversation. On the occasions when he is driven to speak concerning something he actually cares about, however, he does so eloquently and often at quite some length. Indeed, once he's started it can, every so often, be somewhat difficult to shut him up, particularly if you catch him on certain subjects. He fidgets almost constantly, drumming his fingers or tapping his foot or playing with some small object. This may give the appearance that he is distracted or absent-minded, but it would be quite a mistake to make that assumption.[/sblock]

[sblock=Background] Arast's existence was conventional at first, the typical life of the gifted son of a good citizen. He was extraordinarily bright, and was funneled into the priesthood. The ONE's propaganda machine could never be accused of inefficacy, and he never doubted what he was taught. This promising formation of a priest of the ONE went as smoothly as could be imagined, up until the boy's fifteenth year. It was then that the first vision came, in the form of a dream. It was the crawling, unthinkable horror of the Unnameable that came to him first, filling his sleep with horrors beyond the human capacity of imagination but denying him the luxury of awakening as he writhed on sweat-slicked sheets.

In time he his dreams were filled also with the glory of Thor, the beauty and mystery of Ernu, the insidious promises of power whispered by Vecna and the boundless verdancy of Mannegish all overlaid by the cruel mockery of his laughter. The Five ruled his sleep as surely as the ONE ruled his waking hours, giving his torn consciousness no peace or rest.

He lived in the ever-present fear that one of the ONE's clerics would see the nature of his nightmares in his mind. It seemed inevitable that they would, before long, and Arast grew increasingly frantic. He even considered confessing, though he knew it would win him scant lenience.

Ultimately he was saved from his predicament. It was the dead of night when the old woman appeared, breaking into his restless sleep and whispering urgently that if he wished to escape his inevitable downfall then he would surrender himself to her. Thinking the hag no more than another of his visions, and too weak to protest, he could only nod numbly. She took his hand and then the temple quarters melted and disappeared, becoming a different room entirely. He slipped back into unconsciousness, enjoying the first untroubled sleep he had known in months.

He woke in the morning to find that the crone had been no vision or dream, for she sat still by his bed, looking intently at him.

From that morning he began his tutelage in the Old Ways, unlearning all that had been embedded in his mind by the propaganda machines of the ONE. Years later, the old woman died - the woman who had mentored him and been his only human contact since his escape from the temple, though she always refused to tell him her name. Her last words were that if he did not know himself what he had to do, he should start by going to an old contact of hers in the Resistance; there perhaps he would find some direction and purpose. Not knowing what else to do, he followed her directions.[/sblock]
 
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Code:
[B]Name:[/B] Van Delacruz
[B]Class:[/B] Paladin 3/Blackguard 3
[B]Race:[/B] Human Half-fiend (outsider)
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] LE

[B]Str:[/B] 22 +6 (16+2adv+4rcl) [B]Level:[/B] 6                   [B]XP:[/B] 47109/55000
[B]Dex:[/B] 18 +4 (14+4rcl)      [B]BAB:[/B] +6                    [B]HP:[/B] 67 (6d10+30)
[B]Con:[/B] 20 +5 (18+2rcl)      [B]Grapple:[/B] +12               [B]Dmg Red:[/B] 5/magic, 3/-
[B]Int:[/B] 12 +1 (08+4rcl)      [B]Speed:[/B] 30', fly 30' (avg)  [B]Spell Res:[/B] 16
[B]Wis:[/B] 10 +0 (10+0rcl)      [B]Init:[/B] +4                   [B]Spell Save:[/B] +X
[B]Cha:[/B] 20 +5 (18+2rcl)      [B]ACP:[/B] -5                    [B]Spell Fail:[/B] N/A

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +10   +0    +1    +0    +1    +0    +22
[B]Touch:[/B] 14              [B]Flatfooted:[/B] 21

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                   +6      +5    +5   +16
[B]Ref:[/B]                    +2      +4    +5   +11
[B]Will:[/B]                   +2      +0    +5   +7
* Dark Blessing: add Cha modifier to all saves

[B]Weapon                     Attack   Damage         Critical[/B]
+1 Adamantine Flaming      +13      2d4 +1d6 fire  15-20/x2 +1d10 fire
   Burst Falchion
Claw                       +12      1d4            x2
Claw                       +12      1d4            x2
Bite                       +12      1d6            x2

[B]Languages:[/B] Common, Infernal


[B]Properties:[/B] darkvision 60ft, immunity to poison, poison use,
  resist acid 10, resist cold 10, resist fire 10, resist elec 10,
  aura of evil, aura of despair, magic natural weapons

[B]Abilities:[/B] 
- lay on hands 1/day
- [i]detect good[/i] at will (Sp)
- [i]darkness[/i] 3/day (Sp)
- [i]smite good[/i] 2/day
- [i]desecrate[/i] 1/day (Sp)
- [i]unholy blight[/i] 1/day (Sp)
- command undead 8/day

[B]Feats:[/B]
- Power Attack
- Cleave
- Improved Sunder
- Improved Critical (falchion)

[B]Skill Points:[/B] 18           [B]Max Ranks:[/B] 9/4.5
[B]Skills                      Ranks  Mod  Misc  Total[/B]
Knowledge (religion)          5     1     0     6
Hide                          9     4     0     13
Sense Motive                  4     0     0     4
[b]Synergy:[/b]
- Knowledge (religion): +2 bonus on turning checks vs. undead

[B]Spells Per Day:[/B]
0 - 1
1 - 0

[B]Spells Prepared:[/B]
0 - cure light wounds

[B]Equipment:                               Cost  Weight[/B]
+2 Adamantine Full Plate              20500gp  50lb
+1 Adamantine Flaming Burst Falchion  21375gp  8lb
Boots of Striding                      2500gp  1lb
Ring of Sustenance                     2500gp  -
Pearl of Power L1                      1000gp  -
Bag of Holding I                       2500gp  15lb (contents 0/250lb)
- Dull Gray Ioun Stone x 25                 -  -
[B]Total Weight:[/B]74lb    [B]Money:[/B] -1375gp 0sp 0cp (0.0lb)

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                173   346   520   520   2600


[B]Age:[/B] 26
[B]Height:[/B] 5'8"
[B]Weight:[/B] 160lb
[B]Eyes:[/B] red
[B]Skin:[/B] black scales
[SBLOCK="Appearance:"]WAIT FOR IT[/SBLOCK]
[SBLOCK="Background:"]WAIT FOR IT[/SBLOCK]
[SBLOCK="Personality:"]WAIT FOR IT[/SBLOCK]
 
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