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D&D 5E Roguish Archetype: Bravo

Redthistle

Explorer
Supporter
variant Deadly Flourish

Variant Deadly Flourish: At 17th level, if you successfully used your fearsome wit on your previous turn you gain advantage for one attack on this round against the same foe. If you hit, you do not apply sneak attack damage, but your distracted opponent must make a Dexterity saving throw with disadvantage (DC = 10 + your Dexterity modifier + your Charisma modifier) or be disarmed of one weapon or item they are holding. The weapon or item will be knocked 10 feet away in a direction of your choice. If the condition imposed by fearsome wit was charmed, that condition ends. If the condition you imposed was frightened, its duration is increased to the end of your next turn. As this is dependent on the use of fearsome wit, it also cannot be used again until after you have taken the short or long rest that restores fearsome wit.
 
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jadrax

Adventurer
Feint: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to feint against an enemy within 5 feet. They must make a Dexterity saving throw (DC equals 8 + your proficiency bonus + your Charisma modifier) or be caught off guard: you have advantage on the next attack you make against that enemy before the end of your turn. A foe who successfully saves against your feint is immune until you finish a long or short rest.

Compared to using Hide, this seems a bit woeful.

I would probably do something more like this:

Cunning Feint: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check. Whenever you successfully use Dexterity (Sleight of Hand) to feint against your opponent, in addition to gaining advantage on your next attack roll against that creature, if that attack hits, add your Charisma modifier to the attack's damage roll.
 

YourSwordIsMine

First Post
hmmm I always saw Johnny Bravo as a Paladin not a Rogue

johnnyb012.gif
 


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