variant Deadly Flourish
Variant Deadly Flourish: At 17th level, if you successfully used your fearsome wit on your previous turn you gain advantage for one attack on this round against the same foe. If you hit, you do not apply sneak attack damage, but your distracted opponent must make a Dexterity saving throw with disadvantage (DC = 10 + your Dexterity modifier + your Charisma modifier) or be disarmed of one weapon or item they are holding. The weapon or item will be knocked 10 feet away in a direction of your choice. If the condition imposed by fearsome wit was charmed, that condition ends. If the condition you imposed was frightened, its duration is increased to the end of your next turn. As this is dependent on the use of fearsome wit, it also cannot be used again until after you have taken the short or long rest that restores fearsome wit.
Variant Deadly Flourish: At 17th level, if you successfully used your fearsome wit on your previous turn you gain advantage for one attack on this round against the same foe. If you hit, you do not apply sneak attack damage, but your distracted opponent must make a Dexterity saving throw with disadvantage (DC = 10 + your Dexterity modifier + your Charisma modifier) or be disarmed of one weapon or item they are holding. The weapon or item will be knocked 10 feet away in a direction of your choice. If the condition imposed by fearsome wit was charmed, that condition ends. If the condition you imposed was frightened, its duration is increased to the end of your next turn. As this is dependent on the use of fearsome wit, it also cannot be used again until after you have taken the short or long rest that restores fearsome wit.
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