particularly the D20 RPG business.
I have been seriously contemplating starting an RPG business. I enjoy the creative aspect of game design. I feel I have some ideas that have universal appeal.
I am hesitant though, because there is very little published information about the financial reward of starting an RPG business.
What kind of ROI can I expect if my product is successful?
Is the RPG business financially lucrative?
Are RPG companies growing? Do most have clearly defined business plans incorporating a growth strategy?
Also, are there any financial numbers on the RPG industry? In total dollars, how much money is spent on RPG's per year? What kind of pie is everyone dividing up basically?
Would really love to hear some financial information on expected ROI even if it is only for a single-successful module.
I understand that unit costs decrease for bigger print runs, and the majority of your fixed costs would be tied up in administration and production expenses.
Financial information on the RPG industry is incredibly difficult to find. I hope some of the publishers on this forum can give somewhat of an idea of the profitability of a successful RPG product.
I have been seriously contemplating starting an RPG business. I enjoy the creative aspect of game design. I feel I have some ideas that have universal appeal.
I am hesitant though, because there is very little published information about the financial reward of starting an RPG business.
What kind of ROI can I expect if my product is successful?
Is the RPG business financially lucrative?
Are RPG companies growing? Do most have clearly defined business plans incorporating a growth strategy?
Also, are there any financial numbers on the RPG industry? In total dollars, how much money is spent on RPG's per year? What kind of pie is everyone dividing up basically?
Would really love to hear some financial information on expected ROI even if it is only for a single-successful module.
I understand that unit costs decrease for bigger print runs, and the majority of your fixed costs would be tied up in administration and production expenses.
Financial information on the RPG industry is incredibly difficult to find. I hope some of the publishers on this forum can give somewhat of an idea of the profitability of a successful RPG product.
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