D&D 5E Role of Evil Humanoids in Your Game

interesting. especially the demons defined by possession part. I like that. ANd the having good and evil cults/churches that worship good and evil gods.

Thank you.

The good and evil worship of good and evil deities comes from my general distaste for alignment. There is a goddess of death in my campaign setting who rules over a hell-like plane where the souls of the evil dead reside. She is an evil deity who delights in the torment of the wicked. Under regular D&D conditions, her worshipers and clerics would be considered evil.

However, there are those who worship her as appeasement, hoping their sacrifices will stave off death. There are those who worship her as a deity of beginnings and endings, of death and rebirth, in a very reincarnationist kind of faith. There are also evil cults that worship her so as to bring about massive death and destruction, and there are individual worshipers who offer sacrifices at her temples in hopes that she will curse their enemies.


My settings vary a bit. My modern world campaign focuses a good bit on things not being what they seem. Trolls are more often good than evil, for instance. most things are completely capable of being good or evil or neither, though. It's just the stuff that isn't actually a thinking being that is stuck in one mode. Beholders in my "world of islands" campaign aren't actually even sentient, they're just cognitively advanced alien automotons programed to corrupt and replicate.

Illithids, OTOH, are like a combination of the volo's writeup and doctor who Ood. Nearly all hive minds are corrupted and insane, and thus most Illithids are, but that is a thing that happened to the race at some point, and Illithids that are outside that influence can be whatever they want. Also, only insane Illithids turn into MIndflayers. In ancient times, they were like Dax from Babylon 9 Atlantis. I mean, Star Trek: Deep Space 5. I mean, wait, oh no I've gone cross eyed.

That sounds pretty cool. The Ood were always one of my favorite Dr. Who races.
 

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Gods are an interesting part of the game, anyway.

In my modern earth game, Loki is a mostly good trickster who runs around with Thor fighting stuff and getting into trouble, Hades is a good guy, pretty unambiguously, and Ares and a few other Greek gods are mostly bad guys, etc. Even the First Gods (what the setting calls Primordials, Titans, Demogorgons, first generation Jotuns, etc) are a mix of good and bad. There's the Prometheus types and the Cthulu, eat the world, types. Some have essentially become gods, like Gaia and Skadi, and The Dagda. Thor is the result of Odin consorting with Gaia, and thus is half "giant", ie half First God. Loki is a First God that bound itself to Odin in the dawn of the world.

I've never liked stuff like red dragons being evil and gold dragons being good. I prefer 4e's "all dragons have some stuff in common, including arrogance." The Red Dragon of Wales and the White Dragon aren't good and evil because of the kind of dragon they are, but because they, as individual beings possessed of free will, have made choices in the long millennia of their lives that make them good and evil.
 

"Evil" humanoids? What makes the Evil? The fact that some guy named Volo walked by some tribe of them one day and saw them doing something he didn't understand, and didn't stick around to learn about the deep and meaningful values of their community? If anyone is evil, it's those darn "adventurers" who keep breaking in to completely innocent monster's homes! *this message paid for by OGRE (Orcs for Greater Respect Everywhere)

Seriously though, I really don't like running "evil" races. I'll run evil tribes, evil cultures, evil kingdoms but running evil "races" just bugs me too much on some fundamental level. So typically:
Orcs are warriors, they practice ritual blood sacrifice to their gods and believe peace is a lie and only through battle and strength can one achieve "enlightenment. They're more violent and aggressive than Klingons, but less structured. There are dozens, if not hundreds of different orc tribes, some ranging from a few dozen members to several thousand. Each one with their own minor variances. Every once in a while some great leader unites them, wages a brutal war against the rest of the world, then their rag-tag unity falls apart.
Kobolds aren't evil, they're just dumb and typically poor. They're more or less sentient rats in my world. They're so universally looked down upon by other races that they steal and raid food supplies out of necessity. They're incredibly short lived. An "old" kobold is roughly 20 human years. Few kobolds make it past 10. They have a simple religion revolving around the chromatic dragons as representations simple concepts within the natural world, earth, nature, death, etc....
Gnolls are probably the most "inherently" evil race, but mostly because again: they're dumb, they're despised and they mostly worship a psychotic monster-demigod who warps their minds and bodies into savage and violent forms. There are much less violent gnolls, they're still dumb and despised and poor, but they worship various nature gods or anything that won't turn them into savage killing machines.
Goblins are somewhere between Orcs and Kobolds, they're like the Orc's dirty, poor, stupid, ugly cousins. They steal, raid, pillage and murder because they really aren't capable of building a society that the nearest group of Orcs, Elves, Humans, Dwarves or any other race that wants their land comes in and kills them.
Hobgoblins are essentially the same as the orcs, but much less shamanistic and with a much more "organized" sort of approach to warfare. They have a much more structured society and adhere to a more formal code of laws. They believe in very hard justice, very strict codes of honor and very organized lives. A Hobgoblin almost always has to be somewhere to say prayers, go on a hunt, practice warfare, as they have found that the less structured a Hobgoblin's life, the more like Bugbears they become, dumb, primitive and bestial. Few other races visit Hobgoblin cities as there are simply so many codes and rules to follow, all with a variety of painful punishments, strangely, none of which are death.
Bugbears are the Hobgoblins big, ugly, stupid cousins. They're barely intelligent, but they're so powerful they get more respect from the more sentient races, unlike the kobolds. They operate on a primitive loose tribal basis. They band together as things endanger them in a given area and fall apart when things get quiet. They tend to wander over great distances in their lives.
Minotuars are like if Gnolls and Orcs had an angry baby. They worship a crazy god of war and bloodlust who of course, warps their body to make them more savage and bloodthirsty. They have a more organized society than Gnolls, but are less civil than Orcs. Believing their god unable to manifest on the material plane because he was trapped in a extra-dimensional maze, Minotaurs abohor construction. Even in the most intolerable of conditions a Minotaur will prefer to be outdoors, unfettered and unrestricted by a wall or a roof.
Trolls are like Bugbears. They're not highly intelligent and they have small tribal groups where they do very primitive tribal sort of things. Otherwise they are essentially hunter-gatherers, and you fight one usually only because you intrude on their hunting grounds. They're moderately more intelligent than Bugbears, but most people couldn't tell you how.
Yuan-Ti are probably the most civilized "monster" race just below the Drow. They obviously worship a crazy snake god, but unlike the Gnoll or Minotaur gods, the Yuan-Ti must earn their blessing, much like the Drow. Every Yuan-Ti has minor snake elements. The hybrids are all "blessed" by their god and given a purpose in society. Yuan-Ti society is insanely structured and heavily caste-based. Not all hybrids automatically outrank purebloods, as the Yuan-Ti are highly respectful towards skill and encourage it in warfare, art, literature and every aspect of life. Hybrids only usually outrank purebloods due to the fact that they earned their blessing because of their skill, many think the reverse is the case. Punishment in Yuan-Ti society is simple: their "snake blood" is removed, rendering them essentially, humans. Then they are exiled.
Drow are of course, just as civilized as their various cousins, but their society revolves around a very strong "cull the weak" manifesto, but at the same time, killing for the Drow is literally an art. Murdering someone in a back alley is still bad, unless of course you make it into a powerful artistic statement or tribute to Lolth. Hearing that someone has "disappeared" is common, but it's unlikely you'll ever hear of an actual murder, since murder is a-okay provided you're of the right caste, your target showed weakness or Lolth said so. There are two kinds of Driders in my Drow society. The "sexy human on top"-spider lower half, and "monstrous" Driders who lack almost all human physicality. The former are blessings to Lolth's faithful. The latter are punishments, or jokes, or boredom, ah...the joys of a psychotic spider-goddess.
Illithids are aliens. Pure and simple. They are, by best comparison, like the aliens from Independence Day, they move through the aether until they find a suitable world, and start to convert it (through essentially magical terraforming) to a world of their preference, while feeding on the native intelligent populations. They then reproduce, strip the world of it's useful elements, leave and repeat. All Illithids are exactly as ranked as every other Illithid, their minds are magically linked to each other across the aether. There are no secrets between them, and what one knows, they all know...provided their link is not severed, though that usually drives an Illithid insane. The Illithids are something of a cross between the Borg and the Wraith. The Illithids are surprisingly atheistic, due to their vast knowledge, they understand the most "gods" are simply very, very powerful, very ancient beings and that worship feeds the gods, therefore no religion.

Most "non-monstrous" races simply disagree with these creatures code of ethics, religion or concept of morality, in the same way that elves reverse nature and are often disgusted by human disrespect, or dwarven "digging".
 


I've some time to kill, so I'll got through some of the fun ways I've used various races.

Humans
Are one of the smaller minorities in my world of islands setting. They are from a southern chain of islands that the people of the main region haven't explored much. No one trusts humans, because humans tend to refuse to become part of other cultures, regardless of whether or not that would involve assimilation. Instead, they tend to insist on living in their own Quarters of major cities, forming their own small towns, etc, and are thought of as secretive and untrusting of non humans.

Deep Gnomes: Are great swimmers, and live in caves that one must dive deep into coastal waters to get into. Their trade with others is focused on a special kind of coral they grow into shapes both useful and beautiful, and various materials that are used to make ceramics. And pearls.

Dwarves:
Live in forests, and do not welcome outsiders. They are one of the closer to "evil" cultures in the world, in that they aren't likely to be PCs, or allies to the PCs without some challenging questing to make that happen, and aren't uncommon enemies. Their main forests are on a large island toward the western reaches of the main region, and some islands surrounding it. These are basically giant redwoods, and the dwarves live inside the trees and amongst their roots, in cozy homes they share with their largely polyamorous spousal relationships and communally raise their children.

Gnolls: prefer to live in deserts, are tribal and keep oral histories, and are renowned storytellers and have reputation as tricksters. At worst, their thieves and scoundrels, at best they're great bards and teachers.

Bugbears: Think classic wood elves, with wookiee towns built high up in the trees.

Goblins are Great tinkerers, inventers, and many live a nomadic life on over-packed ships powered by complex systems of gears and standing bicycles, basically.

Hobs Are one of the many races that are just citizens of the Empire, like elves, gnomes, halflings, goliaths, kenku, orcs, etc. they are believed to be the result of interbreeding between humans, elves, orcs, and other goblinoids.

Lizardfolk.
No one calls them that, except to insult them. They are one of the more populous races of the Eastern Reach, which is a chain of islands that trades with, but itsn't a part of, the Empire. After the Dragon Wars, many Dragonborn (again, a name only used as an insult) have immigrated to the Eastern Reach. This set of cultures resembles Iroquois First Nations cultures, with influences from the pre-Christian Celts. Kobolds also live here in decent numbers, but more live in The Empire as fishers, smugglers, and traders.

Shadar-Kai, Vrylocka, Kenku, and a few others live in the icy Northern Reach, and have cultures inspired by Scandinavian, Finnish, and western Slavic cultures. Goliaths also come from here, but are widely spread throughout the entire known world.

Sea peoples: This includes Tritons, Sauhaguin, Merfolk, etc. There is currently something very mysterious happening in the ocean, and no one on the surface knows what. The Deep Gnomes and a few others have gotten hints and clues, and none of it looks good. The Empress worries that the Tritons might be itching for conquest, as they did centuries ago.

Illithids: have a few secret enclaves in the deep, where they hide from the other races, and from their own kind. Evil Add to dictionary are known as Mindflayers, and live in many dark and hidden places throughout the world.
 

You know... I find it odd that so many of your races that are "evil" or "destructive" are also described as dumb, stupid, or lacking intelligence. I'm not sure if it means anything but it jumped out at me

Hmmm, lets see, I explicity called out Kobolds (8), Gnolls (6), Goblins (10) Bugbears (8) and Trolls (7). If those are racial averages, then I'd posit that it looks like WotC has made a substantial number of races they consider "evil" to be stupid. Except Goblins I guess which are average. WOTC also tags Minotaurs at 6, Orcs at 7 and Hobgoblins at 10 . Drow, Illithids, Yuan-Ti and because I have my MM handy, Gith; are all evil races but are explicitly tagged as intelligent.

It's a running reason why I don't like the labeling of certain races as "evil". There are reasons that intelligent creatures choose to be evil. Calling creatures with an average of a negative to their mental score "dumb" is IMO, accurate. Calling them "evil" by nature on top of that bothers me.
 


On my world of Eska, none of the races are evil, but any of the playable races have the potential for both evil and good within them.

It's set shortly after a cease-fire in a centuries old war between the gray, wood and dark elves. The elven schism has happened, but Araushnee has not made the change to Lolth yet. Orcs are extinct.

The dwarves were driven out of their halls by the dark elves, and it's broken their minds. They are berserkers that ride around on axebeaks.

Rock gnomes are like jawas, driving around in crawlers and the creators of the warforged.

The gray elves have enslaved the goblins, and used their magic to raise some into hobgoblins who they used to fight for them.

The wood elves used magic to raise the cooshie into the huan'apan, which are similar in some ways to gnolls, but not gnolls.

The saurians, a race I converted from Star Frontiers, live on the fringes of civilization. I'm thinking about just replacing them with lizardfolk.
 

You know... I find it odd that so many of your races that are "evil" or "destructive" are also described as dumb, stupid, or lacking intelligence. I'm not sure if it means anything but it jumped out at me

And now, they're heavily religious too!

The liberal elites write the RPG books, as they say.
 

So far in my world Evil Gnomes are the bane they have caused the players some heart ache one of the bad guys tricked them into going on a quest he was two powerful for them to kill but they are bidign their time for revenge which should be here soon.
Then gnolls, Bug Bears and Hobgoblins.

The Gnolls are foot soldiers for the evil gnome faction releasing fiends and demons into the world trying to start chaos and destabilize the city and regions. They have had some interesting fights with Gnoll packs and fiends bahaha talk about making your players look at you cross-ways.
 

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