Bullgrit
Adventurer
There can be, and should be, role playing in combat. And role playing in combat doesn't even require the PCs and NPCs utter a word at each other.
In my last D&D campaign, we had role playing in combat:
The war cleric in full plate, shield, and warhammer, usually stood toe-to-toe with an opponent.
The Spring Attack barbarian moved all around the field, jumping in to slash, and then jumping back out to reposition.
The halfling monk was a freakin' super bouncy ball of dodge and evade.
The almost-evil wizard threw in poorly placed area-affect spells to the annoyance of the above three allies.
The druid stood back and summoned animals left and right.
The support/healer cleric moved around the outside of the battle, stepping in to heal and buff when necessary.
That is all role playing, no less than doing talky-talk when in a king's court. If a player stops role playing when the initiative dice are rolled, it is his own fault. Combat and role playing *are not* contradictory. They can be very smoothly integrated.
Bullgrit
In my last D&D campaign, we had role playing in combat:
The war cleric in full plate, shield, and warhammer, usually stood toe-to-toe with an opponent.
The Spring Attack barbarian moved all around the field, jumping in to slash, and then jumping back out to reposition.
The halfling monk was a freakin' super bouncy ball of dodge and evade.
The almost-evil wizard threw in poorly placed area-affect spells to the annoyance of the above three allies.
The druid stood back and summoned animals left and right.
The support/healer cleric moved around the outside of the battle, stepping in to heal and buff when necessary.
That is all role playing, no less than doing talky-talk when in a king's court. If a player stops role playing when the initiative dice are rolled, it is his own fault. Combat and role playing *are not* contradictory. They can be very smoothly integrated.
Bullgrit