Role Playing products that failed

Metagame! the RPG about designing a successful RPG! (New this fall from Palladium!)

FETAL!- the rpg about exploring and escaping the womb. Victory conditions vary by sex.

World of Cinnabon- an RPG about getting a snack in a suburban mall.

Irony Heroes- LARP a wit and raconteur in high society. Because of the rules, players often get tossed out of country clubs, but it really fails because of the game's expense...those country club memberships cost!

ZERO: a generic system that lets you roleplay losers in any setting.

Metamorphosis Aphasia: roleplay people with this condition, designed by sufferers. Or, as it says in their intro- "Chocolate meat fuzzy verb. Tan flange accelerated bananna! Accoutrement fish, blonde, hypersonic....PLUM!"
 

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Turanil said:
The Politically Correct Bland Dwarves & Elves, d20 supplement: Traditional neo-dungeon-punk illustrations all the way. All new spells and prestige classes are underpowered to not aggravate balance-inclined customers. He/She and His/Her are used throughout the whole book to describe characters and their actions. Demons and Devils are not featured, and deities/religions are replaced with "personnal convictions". All corridors and tunnels on the maps are 10 feet wide.
Trop marant! :lol:
 


Abomination: the Awakening

Abomination, the awakening puts players in the shoes of newly constructed Monsters. Inspired by the works of Mary Shelly. Failed because, despite being phenominally strong compared to humans, the constructed monsters were never even on the same power scale as either of the other white wolf staples.
 

Complete Commoner: New feats, skill uses and prestige classes for the commoner class! Also include a new base class, Farmer, which is slightly different but still as underpowered!
 


Sejs said:
Waiting for Godot, the game.

Play such exciting characters as tramps, land owners, or servants. Hours upon hours of exciting, tragic, introspective roleplaying in a detailed and realistic setting! Extensive rules for all kinds of action from loitering, speculation, random afflictions, and sleeping in barns!

Sadly, the game failed due to its inability to sell any supliments beyond the core book.

I misread this and was wondering where all the cruddy amateur actors were in the new RPG, "Waiting for Guffman, the Role Playing Game".
 


Real Life, the RPG. You can't win, you can't break even and you can't get out of the game.

House, the RPG. One player gets to be nasty and berate all the other players who have to sit there and take it because the first player is always right. (OK there might actually be merit in this one)

Ant Colony, the RPG. Everyone plays a drone who must complete the same repetative task until they die. (Based on the system for Real Life, the RPG)

Any game based on Flash Gordon-esque Sci Fi. Seriously, who thinks these will actually succeed?

NASCAR, the RPG. Do I really need to explain this one?

I want to take a shot a Ptolus here (It's just a setting people!) but as a marketing professional I've realized that Monte could sell ice to the Inuit. (And even though it is just a setting, it will probably be very good.)

Jack

P.S. Suicide, the RPG. There will be no 2nd Edition.
 

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