barsoomcore
Unattainable Ideal
Okay, so here's my problem.
I have a player whose character has taken the Ghostwalker prestige class from Sword and Fist -- for those who don't know it's basically Clint Eastwood from Sergio Leone movies -- the Man With No Name who shows up out of nowhere, smacks the bad guys, gets beat up but comes back twice as strong and nobody knows who he is.
The back story on this character is that he was done wrong by a certain family and now wants revenge on that family, so I figured this would play into that pretty well. We agreed that some of the wilder abilities at higher levels (etherealness and so on) would have to be negotiated, but it sort of fit the character concept.
Problem is that the player has shown no interest in pursuing that revenge his character supposedly wants. He's a pretty passive player who goes along with the group and doesn't push for his own character's goals.
So I've put a restriction on his character's development. I said that if he wants to take another level in Ghostwalker (he has two or three so far), he needs to track down and kill a member of the family he's after. He's free to take a level in some other class, but to proceed in Ghostwalker, he has to start down the path of bloody revenge.
Am I being too harsh here? I'm not taking anything away from him, and I did say that if the character concept has changed then maybe we could renegotiate.
Whaddya think?
I have a player whose character has taken the Ghostwalker prestige class from Sword and Fist -- for those who don't know it's basically Clint Eastwood from Sergio Leone movies -- the Man With No Name who shows up out of nowhere, smacks the bad guys, gets beat up but comes back twice as strong and nobody knows who he is.
The back story on this character is that he was done wrong by a certain family and now wants revenge on that family, so I figured this would play into that pretty well. We agreed that some of the wilder abilities at higher levels (etherealness and so on) would have to be negotiated, but it sort of fit the character concept.
Problem is that the player has shown no interest in pursuing that revenge his character supposedly wants. He's a pretty passive player who goes along with the group and doesn't push for his own character's goals.
So I've put a restriction on his character's development. I said that if he wants to take another level in Ghostwalker (he has two or three so far), he needs to track down and kill a member of the family he's after. He's free to take a level in some other class, but to proceed in Ghostwalker, he has to start down the path of bloody revenge.
Am I being too harsh here? I'm not taking anything away from him, and I did say that if the character concept has changed then maybe we could renegotiate.
Whaddya think?