Role-playing Restrictions

barsoomcore

Unattainable Ideal
Okay, so here's my problem.

I have a player whose character has taken the Ghostwalker prestige class from Sword and Fist -- for those who don't know it's basically Clint Eastwood from Sergio Leone movies -- the Man With No Name who shows up out of nowhere, smacks the bad guys, gets beat up but comes back twice as strong and nobody knows who he is.

The back story on this character is that he was done wrong by a certain family and now wants revenge on that family, so I figured this would play into that pretty well. We agreed that some of the wilder abilities at higher levels (etherealness and so on) would have to be negotiated, but it sort of fit the character concept.

Problem is that the player has shown no interest in pursuing that revenge his character supposedly wants. He's a pretty passive player who goes along with the group and doesn't push for his own character's goals.

So I've put a restriction on his character's development. I said that if he wants to take another level in Ghostwalker (he has two or three so far), he needs to track down and kill a member of the family he's after. He's free to take a level in some other class, but to proceed in Ghostwalker, he has to start down the path of bloody revenge.

Am I being too harsh here? I'm not taking anything away from him, and I did say that if the character concept has changed then maybe we could renegotiate.

Whaddya think?
 

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Seems perfectly reasonable to me. I suppose some people might think you are being harsh, but I fully encourage the role-palying for my players. If he isn't roleplaying any of the PrC, or his backstory, why should he gain any benefits from it?
 

It doesn't seem out of line to me, though the Ghostwalker isn't entirely devoted to revenge, either. The class has a good wandering-righter-of-wrongs thing going for it, if you pick one of the good alignments for it.

I really have no idea how to play an Evil Ghostwalker.
 


Depending on the size of the offending family, I'd have made him off one before he got the first level of the PrC...and a couple more for the next level...and four more for the next...and eight more for the next...etc. super-cali-fragil-istic-exponential-docious! Are you allowing him to take more than the ten levels by the book?

You still could make it like that. Just weave the family members into the existing story, and who really gives a rat's pitootie if it comes off just a bit contrived...after all, isn't that how he snapped up the Ghostwalker in the first place while agreeing to make it integral? Have four family members as part of the next evil cabal. Then in the follow up, have eight family members as the guard contingent of tower such-and-such all proudly wearing the crest of the family he despises. Then throw sixteen zombies in another scenario and have them be former members of that same family brought back as undead because either A.) their penchant for evil makes them particularly strong zombies, or B.) their good deeds in life makes it particularly delicious for some necromancer to utilize their corpses (which ever fits your alignment needs ;) ).

By the time he's at the top of his form (tenth level in the PrC) he's squaring off against a 'cool thousand plus' of the people he planned on taking vengeance against and the tenuous nature of their familial relationship to the original offenders is so paper thin he's got to get out of the Ghostwalker business before his brain explodes... ;)
 

Mark said:
Depending on the size of the offending family, I'd have made him off one before he got the first level of the PrC...and a couple more for the next level...and four more for the next...and eight more for the next...etc. super-cali-fragil-istic-exponential-docious!

I'm more of a Fibonacci man myself... (1 1 2 3 5 8 13 21 34 etc.)

AR
 

Mark said:
By the time he's at the top of his form (tenth level in the PrC) he's squaring off against a 'cool thousand plus' of the people he planned on taking vengeance against and the tenuous nature of their familial relationship to the original offenders is so paper thin he's got to get out of the Ghostwalker business before his brain explodes... ;)

"What happens when he's dead?"
"When Bucho is dead...it's over. He is the last one."
"End of payback? An eye for an eye and all that crap. You finally going to be satisfied?"
"I think so."

-Hyp.
 

Ghostwalkers aren't always revenge monsters, are they? I mean, can't whatshisname from Kung Fu be considered a Ghostwalker in some respects? I'll have to reread the class again; I thought it was more the silent, anonymous, blow-into-town do-gooder rather than the silent, anonymous, blow-into-town-kill-the-folks-who-dissed-me-when-I-was-younger archetype.

This Isaac, by any chance? :)

EDIT: Despite my specific comments above, I don't have any problem with the concept of restricting advancement in a PrC if it doesn't fit anymore...
 
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Joshua Dyal said:
Ghostwalkers aren't always revenge monsters, are they? I mean, can't whatshisname from Kung Fu be considered a Ghostwalker in some respects? I'll have to reread the class again; I thought it was more the silent, anonymous, blow-into-town do-gooder rather than the silent, anonymous, blow-into-town-kill-the-folks-who-dissed-me-when-I-was-younger archetype.

Yup. It isn't tied to the class, per se...

barsoomcore said:
I have a player whose character has taken the Ghostwalker prestige class from Sword and Fist -- for those who don't know it's basically Clint Eastwood from Sergio Leone movies -- the Man With No Name who shows up out of nowhere, smacks the bad guys, gets beat up but comes back twice as strong and nobody knows who he is.

Just what the player agreed to when he suggested he wanted the PrC...

barsoomcore said:
The back story on this character is that he was done wrong by a certain family and now wants revenge on that family, so I figured this would play into that pretty well.

Joshua Dyal said:
Despite my specific comments above, I don't have any problem with the concept of restricting advancement in a PrC if it doesn't fit anymore...

I agree. Part of the barter system between a player and DM when taking a PrC is how it will fit into a campaign. Makes it interesting for the player, that he gets to take the desired PrC, and for the DM, who now has to plan his campaign around a decreasingly narrow skill set among the PCs. While Roleplaying restrictions are frowned on by the rules mechanics and designers of the system, they become an inherent part of the campaign creator who has to toil from week to week to make it interesting not only for his players but also for himself, IMO. Why else play, eh?
 
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Korimyr the Rat said:
I really have no idea how to play an Evil Ghostwalker.

How about a sociopathic sado-masochist, who intentionally picks fights with people and lets them beat him up, so that he can learn their abilities and come back to exact a brutal revenge on them?

And to actually contribute to the discussion - what Mark said ;)
 

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