[Roleplay] Common? I am not one who can speak this well

"Ya mon ma Orc spek laika Jamaican brudda. Hem fram dhe tropikaal islan' see an' hem no spek common too wel'"



"an' ah've also gut dhis wee canny gnome who kin'a speaks wit a scots brogue iffin ya know what Ah mean- Wahoot Wahae ya Bignob Ahm a wee canny laddie ah am..."
 
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Tonguez said:
"an' ah've also gut dhis wee canny gnome who kin'a speaks wit a scots brogue iffin ya know what Ah mean- Wahoot Wahae ya Bignob Ahm a wee canny laddie ah am..."

that's not Gnomish, that's PICTSIE! :D
(with apologies to Pratchett)
 

One of my players has Leadership and a bunch of followers who are...shall we say...none too bright. I handle it by limiting vocabulary in their communication - the smartest one can use and understand two-syllable words, and the rest of them are limited to one-syllable words.

It works pretty well, because most simple words are (unsurprisingly) one syllable, while more abstract concepts are incomprehensible to them. I also tend to invert word order sometimes as a cheap way of making them sound like non-native speakers.

J
 

my human sorcerer in my current game is illiterate becuase of his backstory, and i amazed at how much consternation it has caused with some in my group...they find it hard to believe someone would choose such an ption :)
 

I usually treat Common just like a normal 'trade' language: you can discuss a number of things in it, but it's not designed to hold up under specialized terms. THen you need to know the local language. You can get along for years with just Common, but sometimes more is needed.

For accents, I played in a game that broke the races down like this:
Elves: Germanic
Halflings: Italian
Gnomes: Scottish (Think, 'Scottish Engineer')
Dwarves: Russian
Humans: British
 

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