Roleplaying a Fatespinner?

Neowolf

First Post
My sorcerer is about to go into the Fatespinner prestige class, and I'm looking for advice on roleplaying the part. He isn't becoming a Fatespinner by choice: it's the result of a botched ritual where he was supposed to be a sacrifice but the sacrificer ended up being killed instead (long, strange story), and my character was given the boon that the sacrificer sought: access to the Fatespinner class.

My vision of a Fatespinner would be that of a creepy guy whose face is always covered in shadow inside a dark hood. He says little, but knows much. I would think they would be more likely to be the people who manipulate those in power, rather than taking power for themselves.

Any other thoughts?
 

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Well, I don't know what your character already is, but if I were playing a fatespinner, I'd do it this way.

Don't tolerate people who claim bad luck. You know that people make their own luck, though few are as skilled at it as you.

You always try to get into situations with lots of variables, almost chaotic one might say, so you have more options of things to 'spin. The more opponents and foes you have, the better. You understand the fickle and complicated courses of fate, and so you don't see challenges as daunting, but rather as different tools to apply against each other. :)
 

Maldur said:
Speak in semi ridlles or omniuos one-liners:

"Death waits for no one"

"Your Fate awaits you"

"When you can balance a tack hammer on your head, you can head off your foes with a balanced attack."

--Sam L-L
 

The mage I play currently is a Fatespinner. He's Lawful Neutral and by default follows the local god of fate and destiny. I play him just like a normal person who knows that there is no such thing as luck, whether good or bad, everything is pre-ordained.
Whenever possible I show little emotion, excitement or social skills, though of course my concept is that of a bookworm.

Just because you can sometimes manipulate dice rolls, doesn't mean you know the future. The shadowy creepy guy idea could work if that's how oracles are thought of in your campaign.
 

There's nothing creepy or mysterious about the sorcerer/fatespinner in our party. The character's ego and self-confidence are just so large that he *wills* things to go his way. Thus, he arrogantly gives enemies a fighting chance (i.e., gaining spin coutners by decreasing the DC), and then, when the rubber really nees to hit the road, his luck spins back in his favor (i.e., using spin counters to up DCs). This is the same character who has a prostitute/sage in his employ (those Expert levels aren't spent on just book-learnin'!).

Of course, it helps that the player has an eerie way of jinxing the DMs rolls more often than not. :)
 

One option is to look at the character Matt, from the Wheel of Time books. He is the closest thing I have really ever seen to a Fatespinner in fiction. You already have a character concept (I presume) seperate from the Fatespinner PRC. How much of an impact do you wish for it to have? Maybe he feels at odds with luck, or he thrives on chance. In a more relaxed or comic game, you could play him along the lines of Road Runner, or Tweety bird - always surviving for god knows what reason.

Remember, unless you are going epic, you will be losing quite a bit of spell power by following this class for long. Make sure that it is something you feel is important enough for your character to commit to.
 

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