roleplaying across the gender line

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Snoweel said:
And both Zorro and the Scarlet Pimpernel live a violent, adventurous lifestyle, even though you claim that they don't.

Actually, Zorro and the Scarlet Pimpernel didn't enter this discussion on the issue of violence or adventuring. They entered after you denounced PCs who are 'elegant and even exquisite gentlemen of leisure' as 'bor-ing'.

Part of why it's funny, I guess, and definitely no reason to ignore the entirety of the post.

So long as you feel free to respond to parts of my posts with an idiotic 'bor-ing' I will feel free to ignore parts of yours.

I mean, lighten up. I go the ridicule route (and it is good natured) with people I think can dish it back to me. And you definitely seem to be able to give it. I assume you can also take it.

I can. You're the one who is complaining of being offended, and whining about my not treating your posts respectfully enough.

I do want you to show my posts the respect I've shown yours (ie: replying to all your points, giving you the "time of day", so to speak).

"Bor-ing" is not a reply to a point. You might as well, in fact better, have ignored my point that heroes can elegant, even exquisite, gentlemen of leisure (such as Zorro and the Scarlet Pimpernel) as dismiss such heroes as 'bor-ing'. And if your point was that you had not meant by 'lifestyle' what I had evidently understood it would have been more helpful to say so.

Answer the question, Claire!

Okay, here goes. Again.

In a conventional D&D campaign the PCs have a series of unconnected or loosely-connected adventures. And trying to make this work is a real drag for the GM if the characters are not so constituted as to go into such affairs willingly and with their eyes open, time after time. Therefore, in such campaigns, PCs ought to be such folk as will resort to the use of force other than under pressing threats, even though most people will not. (That's a concession, if you like.)

However, although women who will so resort to violence may be uncommon, that is not a compelling reason why PCs should not be women, because even if uncommon such women are not non-existent and therefore not inconceivable, and there is no reason why a group of PCs need be a representative sample (of anything). So there is no reason on those grounds to forbid male players from playing female characters, still less to forbid female players from playing males characters. (I think we are on the same page so far.)

Now, the question arises "is it fun to play a character who can't summon the resolve to kill an orc because it has dependants?". When I point out the codes against killing common in PCs in Champions campaigns this may be weakened to something like "is it fun to play are character who is not so resolute that he would be prepared to resort to violence except under pressing threats?".

Answer: in the conventional D&D campaign of episodic adventures it is not. At least, not unless the character-player enjoys tormenting the GM, and I will certainly condone the GM to making table rules to protect himself from that. (You can take that as another concession if you like, but I will maintain that it has been my clearly-stated position since I joined this thread.) But we aren't limited to discussing the conventional D&D campaign because there are alternatives. These alternatives cannot be dismissed out of hand because we are not, despite you flip dismissal, agreed that these boring.

In the first place, there are unconventional D&D campaigns. For instance, a GM can run a campaign with strong continuity instead of the conventional episodic structure. In such a campaign a character who would not go willingly and open-eyed into adventure after adventure might be drawn unwillingly into what is in effect one long adventure run over many sessions, and forced to do, or to find an alternative to doing, or to face the consequences of not doing, things that are repugnant to his or her nature. I have run a couple of campaigns with this structure, and quite a few one-shot adventures for scratch games, although admittedly not in fact using D&D. They have been among the most intense and most fondly-remembered things I have ever run. (This is your cue to try to misrepresent my statement into a vain and pompous claim that I have run something that no-one else has done or could do. So to anticipate your point I will say this: I don't point out the success of these adventures because it indicates my ability, but because it indicates the viability of the kind of adventure. My point would not have been established if I had tried these things and had a miserable failure.)

In the second place, the scope of this board comprehends campaigns other than D&D campaigns. And other games than D&D certainly lack the combat focus that you point out in D&D. In d20 Modern, for example, one might imagine playing a mystery campaign in which the PCs were police detectives. It is true that police detectives have occasionally to resort to the use of force, but it is certainly possible to play a police detective who shrinks from the use of deadly force except when pressingly threatened. A PC in such a campaign certainly leads an adventurous lifestyle (insofar as police investigations are adventures) and is often violent (to the extent of using some force). But is it fun to play the kind of detective who does the equivalent of refusing to kill an orc on the basis that it has dependants? Yes, it is. Or one might imagine playing a miniseries campaign based on that genre of thrillers in which ordinary people are caught up for a while in intrigue and adventure. It is certainly possible in such a campaign to play a person who is forced to do, or to find an alternative to doing, or to face the consequences of not doing, things that are repugnant to his or her nature.

Answer any points I brought up above if you wish. But don't bother with flip dismissals of points you don't wish to discuss. If you thing something is boring feel free explain why: that we can talk about. "Bor-ing" is neither an answer, nor a rebuttal, nor an opening for further discussion. And where I claim to have done something and made the players enjoy it, if you have done the same, consider that as evidence that it is not 'bor-ing'.

Regards,


Agback
 
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*Yawn*

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sorry couldn't help it

Couldn't agree more but can we get back to the "gender-benders" now?
 

mythago said:
Sure, it can be fun--though frankly I think that stereotypes (rather than archetypes) are better off in games designed for that sort of character.

Definitely true.

This hits an interesting note for me, because (in an attempt to not have the all-white fantasy world) I made the Northern region of a nearby country, the Jade Plains, home to people who essentially look like African-Americans. In the same way that Dwarves get played in my campaign as close to Scottish (for good or for ill), Jade Plains people get played as black. This can mean whatever people want it to mean. One character might be a proud warrior, while another might be a fast-talking rogue -- just as if they'd been white. I don't see it as going for a stereotype.

I mean, if I can play Sean Connery, why can't I play Chris Tucker?

Aside from being killed by my own players, that is.

-Tacky

PS: Please note, I'm still against people roleplaying BADLY, be it a BAD female character, BAD dwarf, BAD elf, BAD black person, or whatever.
 

This can mean whatever people want it to mean.

Sure. The problem comes in where the players turn first to the unimaginative stereotype, i.e. " Okay, my character is black--should I play Chris Tucker or Eddie Murphy?" If a bunch of players from the Jade Plains all start talking in Jive-Common because, well, that's how they think African-Americans all talk, I'd call that bad roleplaying. Doesn't mean you can never play Sean Connery or Chris Tucker.

And that's the objection a lot of people have voiced to cross-gender roleplaying: that many male players engage in bad roleplaying, either because they have no idea how to roleplay well, or because they have Issues With Women. (You know, the guy who never gets any, so he plays a shrieking bimbo with 18 charisma who will drop her chainmail bikini as soon as have a hot breakfast.)

Imagine that you'd been in many, many games with at least one female player who insisted on playing a male character, said PC being a loud, beer-swilling "Whaaaazzzzup!" barbaran who was reduced to idiocy at the sight of a female. After about the third time this happened you'd probably be willing to rule the player wasn't allowed to continue using oxygen, much less to play a male character. ;)

Edit:

Why do you CARE what somebody's motivation is -- and how do you know?

Because it comes out in the game, where it affects everyone else.
 
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mythago said:
And that's the objection a lot of people have voiced to cross-gender roleplaying: that many male players engage in bad roleplaying, (snip)

Where do you get the many from?

I've been roleplay since I was 15 (I'm now 32) and I've seen men roleplaying women on many occasions and not once seen a man protray a woman as a either a "shrieking bimbo" or as a "psycho-lesbian-bitchs" or any other the other negative 'examples' some people mention here to justify there position. I have seen women roleplay female characters like that but never men.
 

mythago said:
If a bunch of players from the Jade Plains all start talking in Jive-Common because, well, that's how they think African-Americans all talk, I'd call that bad roleplaying. Doesn't mean you can never play Sean Connery or Chris Tucker.

So would I. One highlight of the game has been several black NPCs raising their eyebrows at a black PC who insisted on Jive talking. "Kids," one of the NPCs muttered. And that was basically that.

I guess that either I've been really lucky, or other people have become unlucky, because I've had really limited experiences with the Obnoxious Bad Player. Don't get me wrong -- I've had not-great players. But they tended to be the annoying Brooding Anime Heroes who said nothing the entire time, occasionally said, "[character name] is sitting silently and staring off into space," and most of us just ignored them until the players decided to leave.

I haven't run into someone who was actually roleplaying a character concept I considered offensive. In my campaign, at least, anyone interested in playing a female PC is interested enough to do it well.

So we're back to anecdotal evidence, and me essentially saying, "I agree with what you're saying about how that could be bad, but I disagree with your implicit assertion of the ubiquity of that kind of bad roleplaying."

-Tacky
 

Oh, I don't think it's ubiquitous. But it's present enough that more than one person has commented on it in this thread--to the point that at least one person has said he no longer allows cross-gender PCs for this very reason.

As I said way back when, it's less of a problem than it used to be, in the Bad Olde Days when female gamers were thought to be an unusual rarity.
 

To each his own!

If your group suffers from extremely bad roleplaying experiences from players playing characters of another gender, then you're probably best advised to not let play cross-gender characters.

I personally do not see much difference in playing a woman being a man or playing a man being a woman, compared to playing an elf, dwarf, orc, minotaur or dragon being a human yourself. The only difference is, that you have real examples of men/women to base your character on, while elves, dwarfs and such do purely exist in mythology and imagination. This might be and advantage and a disadvantage at the same time, tho.

Bye
Thanee
 

fusangite said:
(2) They believe that they can gain diplomatic and financial advantage on the basis of charm.

I disallow people from playing women for reason #2 because I find that this essentially applies enhancement bonuses to a bunch of Charisma-based skills for free.

What's wrong with a James Bond style character?

Seduction is a valid and realistic method (much like Intimidation) to obtain information (for an attractive speciman at least).

Bye
Thanee
 

This was in response to my comment:

Why do you CARE what somebody's motivation is -- and how do you know?
mythago said:
Because it comes out in the game, where it affects everyone else.
My point is that IF it comes out in the game, it's no longer a problem of motivation, it's a problem of behaviour. If it DOESN'T come out in the game, then you don't care about the motivation, right? You wouldn't even know it was there. So why care about it at all? People offer all these "motivation-based" justifications for things (not just in this thread) and I just can't help pointing out how futile such reasoning is. You never KNOW anyone's motivation anyways, so why this focus on it?

The real problem is behaviour. Solve that problem and stop worrying about people's motivation. That's what I'm saying.
 

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