roleplaying across the gender line

Status
Not open for further replies.
I suppose it's pointless to remind y'all that, according to the PH, Charisma is not Babeitude. Looks are only one of five factors that Charisma covers.

I understand that. Looks are only one factor in what makes someone charismatic. I'm not talking about looks; I'm talking about charisma. Charisma is what attracts people -- looks, erudition, bearing... it's all part of the mix.

In modern Western societies, men respond more positively toward attractive than unattractive women. That doesn't mean they find them more persuasive, more authoritative, or cleverer (in fact, both men and women rate attractive women as being LESS intelligent, persuasive, and authoritative than average-looking females). It means they like looking at pretty girls more than not-so-pretty girls.

What does "respond positively" mean to you then if it doesn't mean being more inclined to make the person happy (ie. easier to persuade)?

As for the "facts" about how men and women are different--well, one fact on which everyone agrees is that is impossible for the strongest woman to be as buff as the strongest man. Yet D&D imposes no restrictions on this. If the Official Rules don't even codify a known, uncontroversial, easily proven difference between the genders, why do you assume it ought to codify those "factual" differences that even experts disagree on?

I'm not proposing to ask Wizards to change the rules. I'm explaining why I have a house rule prohibiting men from playing women. The only things I'm attempting to declare to be objectively true are:
1. that most NPCs encountered in a fantasy genre game will be male; and
2. that in an isolated interaction, charismatic women are more persuasive to men than charismatic men are to women.
 

log in or register to remove this ad

fusangite said:
I'm not proposing to ask Wizards to change the rules. I'm explaining why I have a house rule prohibiting men from playing women. The only things I'm attempting to declare to be objectively true are:
1. that most NPCs encountered in a fantasy genre game will be male; and
2. that in an isolated interaction, charismatic women are more persuasive to men than charismatic men are to women.

1. All we're saying is that when you define fantasy as sexist, you're going to have NPCs that reflect that attitude. YOU however are the one chosing to define fantasy as sexist. Its your call, your the DM. No one else is making you play DnD like Gor or Conan.

2. How do you propose to prove this theory? You're going to somehow quantify charisma, right? And after doing that your going to check all of the different cultures in the world? at all the different time periods? wow.... :rolleyes:

also, one of my pet peeves.. "objectivly true"? When there is perception there is interpretation.

joe b.
 

As I said..."respond positively" doesn't translate into a females-only Charisma bonus, at least not in my game. Of course you are free to have whatever house rules you like, for whatever reason you see fit.

1. that most NPCs encountered in a fantasy genre game will be male

Again, you've offered nothing to support this as a blanket assertion for all fantasy-genre games. Consider that D&D 3e eliminated all sex-based ability differences, even Strength, which is clearly a departure from the real world. There are no mentions of sex-based limitations on class--indeed, two of the "tank" class example PCs are female--although in real history, women were almost never permitted to formally act as warriors. And holy orders, i.e. Paladinhood, would have been totally off-limits.

So this is a choice made by the individual GM. It's not compelled by the rules, and it's not something that must be done to insure the game is "really" D&D.

2. that in an isolated interaction, charismatic women are more persuasive to men than charismatic men are to women.

You're narrowing it down now, but you still need to define what that "isolated interaction" is. And you need to consider that given the variance in societal mores, laws, and NPC personalities, the number of situations where being Cute Elf Chick is a benefit that actually causes detriment to the whole game are very few indeed.

And just as in the real world, people with positions of influence are going to be used to others trying to manipulate them. They will either be jaded to those attempts (how many traffic cops do YOU know who really skip writing tickets to pretty girls?), or they will be even more skillful in turning that manipulation to their advantage while giving the PC little or nothing in return.

Sure, your house rules and your world can be as you like. It just seems weird to me to say that people who do something different aren't really following the True D&D Path.
 
Last edited:

jgbrowning said:


1. All we're saying is that when you define fantasy as sexist, you're going to have NPCs that reflect that attitude. YOU however are the one chosing to define fantasy as sexist. Its your call, your the DM. No one else is making you play DnD like Gor or Conan.

This nonsense has got to stop.

The last couple of pages have been full of women's rights crusaders arguing the point, ignoring reality and using the disappointingly absurd PHB definition of men and women (two distinct genders which are in all ways identical except for appearance (Ember notwithstanding)) to support their ridiculous statements.

The "genderless" world of the PHB might be fun to game in, if your campaign consists of treehugging social utopias wherein :rolleyes: Adventurers' Guilds send unisex groups of politically correct, enlightened young men and women into dungeons (which exist for no logical reason other than to provide housing for monsters - must be another assumed D&D social reform) for the express purpose of killing the inhabitants and stealing their belongings. I assume that in this world, men aren't the men that we of real-world Earth are familiar with. Neither are women anything remotely resembling the mothers, sisters and, in some rare instances, wives and girlfriends that we interact with IRL (or even are - mythago et al). And might I point out that the vast majority, if not all, of the non-human living creatures in the real world that organise themselves socially, do so on the basis of distinct gender roles, one way or the other. Also, I can't remember ever hearing the term "dominant female", though that could, admittedly, be due to the patriarchal society I live in. (And we won't get into why, after X million years of evolution, the dominant animal on the planet is still largely patriarchal.)

However, if the societal makeup of your setting is in any way important to your campaign, and you decide to model your societies on the only real-world societal evidence we have, (ie.: societies driven by the dynamic facilitated by differing gender roles), then the members of those societies will need to be modelled after real-life humans.

Which means that they will need to:

a) have hormones. These are what cause our brains to favour different methods of dealing with unfulfilled needs (whether physiological, safety, social, esteem or self-actualisation needs).

b) reproduce sexually. As opposed to the unisexual, Barbie-and-Ken style plastic genital mound humans of the PHB.

Such real-life humans (and any fantasy races modelled after them) will react emotionally, as well as logically in any given situation.

Not only that, but in the dangerous, low-technology (compared to d20 Modern) world of the typical D&D campaign, people will die with alarming (to our modern sensibilities) frequency. Even given access to healing magic, life in such a setting will tend to be extremely cheap, and in fact, this life-is-cheap mentality is a staple of the dark and gritty sub-genre so many of us like to play in.

Of course YMMV and you might game in a setting featuring an enlightened society where people never (or rarely) suffer from violence, and disease and starvation are unheard of. Good for you - several authors with far more imagination than I, have made their fortunes translating their vision of such a utopia to print.

However, since such a society has never existed, I personally feel limited in my choice of research material, and therefore avoid such societies in my campaign.

And if you're reading this, I suspect you do too. No, I don't want to hear from people who do game in such a setting - I'm sure you exist, and I'm sure you have fun and I'm sure you wish you could have paid for only 25% of the PHB because that's about how much of it you would use in such a setting.

Therefore, in the violent world of a typical D&D campaign, people will die with distressing regularity. Related to this is the fact that the dominance of a people is often solely determined by their numbers. (And technology being low, less time will be able to be devoted to cerebral pursuits such as education and philosophy, and thus such blights as racism will be rampant - there will be precious little successful multiculturalism in such a world, and therefore cultures will strive to become dominant, should they be in a position to be able to doinate.)

This will place extreme importance on the ability to procreate. Now it's a given that a community of 10 men and 100 women will be able to generate offspring much faster than a community of 10 women and 100 men.

Therefore, in such a brutal setting, the importance of women with the ability to bear healthy children will be paramount. Not only that, but a year of her not being pregnant will be considered a wasted year, especially factoring in high infant mortality in such a world. So while it's barbaric and oppressive to our modern way of thinking, it's a simple matter of survival to state that a woman in her prime is far more valuable to her comunity being constantly pregnant and caring for infants than engaging in activities (beside childbirth) that could get her killed. Such as combat.

This mindset will lead to a woman's life being considered far more valuable than a man's life, and so their place in society will be very clearly-defined and safe.

Patriarchal oppression doesn't really come into it. Because individualism only becomes important with safety (eg. the importance every military organisation places on conformity), people will be defined by their usefulness to the community and how efficiently they fulfill that role.

Therefore, a healthy woman of childbearing age risking her life will be simply abhorrent to the majority of people living in a dangerous world.
 

1. All we're saying is that when you define fantasy as sexist, you're going to have NPCs that reflect that attitude. YOU however are the one chosing to define fantasy as sexist. Its your call, your the DM. No one else is making you play DnD like Gor or Conan.

No. The quote of mine to which you are responding is my statement that the people adventurers are most likely to encounter in the fantasy genre are male. This is not sexism. It is a statement about the kinds of stories which generally tend to be told in this genre.

Let me reiterate: it is not sexist to state that in the fantasy genre, there are more male soldiers than female soldiers, more male alchemists than female alchemists, more male armourers than female armourers, more male highwaymen than female highwaymen, etc. Virtually all feminists would agree with me that any society, patriarchal or otherwise would have a larger proportion of males in combatant roles than females.

D&D is designed to tell certain kinds of stories -- in aggregate, in these kinds of stories, one is more likely to run into male characters. This is not a controversial statement -- go to any university English department and I'm pretty damn confident they'll back me up -- people study literary genres and make generalizations about these genres. I don't think my take on the fantasy genre is completely out of whack here.

2. How do you propose to prove this theory? You're going to somehow quantify charisma, right? And after doing that your going to check all of the different cultures in the world? at all the different time periods? wow.... :rolleyes:

Well, I think I'll just re-iterate the threat I articulated to barsoomcore: am I going to have to lock you in a dark room with nothing but a TV playing The Human Animal from PBS?

But this aside, I don't think you understand what a generalization is. When one states that something is generally true, this does not mean that it is absolutely true in all situations at all times and under all conditions. Rather, the sciences tell us what "tends" to happen most of the time.

That stated, however, actually people have measured pupil dilation, dopamine levels and other important variables in order to state that women are more immediately affecting of men than the reverse. I suppose, as you point out, some form of extreme social conditioning could over-ride this.

I have to say I'm getting tired of people warming over the same piece of sophistry again and again. If I said that women were generally shorter than men, I can imagine you all displaying your erudition by excitedly informing me that you personally know women who are taller than men.

also, one of my pet peeves.. "objectivly true"? When there is perception there is interpretation.

Oh you've got me there. You're absolutely right. 2 + 2 does not always equal 4.
 
Last edited:

Again, you've offered nothing to support this as a blanket assertion for all fantasy-genre games. Consider that D&D 3e eliminated all sex-based ability differences, even Strength, which is clearly a departure from the real world. There are no mentions of sex-based limitations on class--indeed, two of the "tank" class example PCs are female--although in real history, women were almost never permitted to formally act as warriors. And holy orders, i.e. Paladinhood, would have been totally off-limits. So this is a choice made by the individual GM. It's not compelled by the rules, and it's not something that must be done to insure the game is "really" D&D.

I think I can make generalizations about the fantasy genre and D&D's place in it. D&D is a combat-based game. People in combatant positions and industries that support combat tend to be male. Marilyn French and any other reputable feminist will back me on this. So if you think you're being politically correct here, think again.

The fact that you can drag out some examples of weird amazon societies in the genre does not invalidate what the majority of the genre is like.
 

fusangite said:
Why would I disallow something that's never been a problem?

Because one of your arguments (if I understood you right) was, that female characters have unfair advantages over male characters.

Or is it, that female characters, that are played rather bad, have unfair advantages over male characters? Why do you reward bad roleplaying then?

Anyways, if you have problems with female characters being played badly, that is one thing, and I can absolutely understand your stance in that direction, but you seem to have problems with female characters in general (unless when they are played by females, of course).

Bye
Thanee
 

That doesn't mean they find them more persuasive, more authoritative, or cleverer (in fact, both men and women rate attractive women as being LESS intelligent, persuasive, and authoritative than average-looking females).

Can you provide a source for that information??

Because, in fact, the "halo effect" causes attractive people to seem more intelligent, funny, persuasive, and "likeable" than they actually are.
 

fusangite: With due respect, you have not yet answered the points I raised on the previous page in my last post.
 

BMF said:


Can you provide a source for that information??

Because, in fact, the "halo effect" causes attractive people to seem more intelligent, funny, persuasive, and "likeable" than they actually are.

Actually, you are correct. There does not appear to be a difference in the way that attractive men and women are treated. I'm not a sociologist, so there may be some magic point of attractiveness where women aren't taken seriously (a "bimbo" effect?) -- and certainly one's culture or sub-culture would make a difference; for example, in an academic environment perhaps good looks would have a somewhat negative effect. I don't know.

Research has shown, however, that attractive people (regardless of their gender) are rated higher in terms of kindness, sensitivity, strength, dominance, sexual responsiveness, social skills, intelligence, and warmth -- by both men and women.

While this goes against many of the posts here, it also invalidates fusangite's theory that somehow women get more play out of charisma than men. Research DOES NOT suppport that, although he can certainly run his game any way he chooses. I won't even touch his strange assertion that there should be fewer women NPCs in a fictional fantasy world -- but given the apparent status of women in his setting, they should actually have a Charisma penalty. Even in the real world, women aren't taken as seriously as men (that IS supported by research) -- sounds like it would be even moreso in fusangite's campaign.

And here are some sources to get started, for anyone who's interested:

Dion, K.L., E. Bershceid, & Elaine Walster. 1972. "What is beautiful is good." Journal of Personality and Social Psychology 24:285-90.

Eagly, A.H., R.D. Ashmore, M.G. Makhijiani, & L.C. Longo. 1991. "What is beautiful is good, but...: A meta-anyalytic review of research on the physical attractiveness stereotype." Psychological Bulletin 110:109-28.

Feingold, A. 1992. "Good-looking people are not what we think." Psychological Bulletin 11:304-41.

LaRose, H.J. Tracy, & S.J McKelvie. 1993. "Effects of gender on the physical attractiveness stereotype." Journal of Psychology 127:677-80.

Locher, P., G. Unger, P. Sociedade, & J. Wahl. 1993. "At first glance: Accessibility of the physical attractiveness stereotype." Sex Roles 28:729-43.

Jackson, L.A., J.E. Hunter, & C.N. Hodge. 1995. "Physical attractiveness and intellectual competence: A meta-analytic review." Social Psychology Quarterly 58:108-22.
 

Status
Not open for further replies.
Remove ads

Top