roleplaying across the gender line

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Agback: Brilliant post.

Anyway, it turned out that, for this first game, being a woman was not an issue, especially when about 12 enemy agents came around to try to "clean" the place we were investigating. Thank god the security gards were on our side. I ended up thinking a lot more "what would a professional agent would do?" than "what would a woman do?".

A few other constatations (this being more about spycraft than about the gender line): Cha is so important, because you need it for budget purposes! I ended up with a 9 mm pistol. Freakin pea-shooter. Meanwhile, our fixer had goten his hands on a semi-automatic riffle and was mowing people down. Making Cha influence strongly the amount of gear you can get in a game is a pretty interesting way of making cha NOT a dump stat.


Ancalagon
 

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Ancalagon said:
...A few other constatations (this being more about spycraft than about the gender line): Cha is so important, because you need it for budget purposes! I ended up with a 9 mm pistol. Freakin pea-shooter. Meanwhile, our fixer had goten his hands on a semi-automatic riffle and was mowing people down. Making Cha influence strongly the amount of gear you can get in a game is a pretty interesting way of making cha NOT a dump stat...

Spycraft is good in so many ways it's crazy:)

I took a 15 cha because I had taken the "Hard Core" feat, and I wanted to max out intimidation...what a pleasant surprise when the agency gave me my gear allowance:)
 

SemperJase said:
A question for the ages. Another one is, why is it comedy when a man dresses in drag (Milton Berle anyone?) but not when a woman dresses as a man?

Simple answer - for a long time in Western culture, men have been the dominant gender (e.g. "he" being used as a gender-neutral pronoun). So a woman dressing as a man is just someone shifting into the status quo, while a man dressing as a woman is deviant. That's why in more gender-equitable cultures, cross-dressing is not the least bit humorous.

And again it's the same answer for Buttercup's question about none of the women saying that they had problems playing men, but a lot of men saying that they had problems playing women. Whether it's fair or not, being male is (implicitly) seen as the default in D&D. Other answer is because most men are morons, but that's IMNSHO.

I'm thinking about showing this thread to my students (we've been discussing gender & stereotypes recently in my class). And here I was thinking D&D was a roleplaying game!
 

Agback said:
Sure. But not all RP games need to be about people who live a violent, adventuring lifestyle.

True, but most are. Are they not? I mean, otherwise you're better off with a system other than d20.

The entire rules structure of D&D, from the DMG's statement that physical attributes are more important than mental ones right down to the fact that the vast majority of spells are combat related shows that the violence is central to 3e D&D.

There are lots of alternatives.

There are, but I think we all agree that most of those alternatives are boring.

For example, most of my fantasy campaigns tend to be urban,

Mine too. Ancient cities were VERY violent places.

and the PCs are very often elegant and even exquisite gentlemen of leisure.

Bor-ing.

Are you playing D&D or V:tM?

Even when my PC's are nobles, I make sure they're capable of being proactively violent (eg: Samurai and every other form of feudal aristocracy throughout history). You do realise that the majority of people in the world are utterly incapable of being violent without having their lives directly threatened, don't you?

I mean, what's more fun - hiring a group of thugs(adventurers) to eliminate the tribe of Orcs that are preying on the town or being one of the hit-men?

Moreover my campaign are rarely about skirmishes in an open war between races: they are more often about detecting and foiling villains within the PCs' own society, and subtlety and perceptiveness are usually more important than the capacity to commit violent crimes.

Umm, do you think that people have varying degrees of the capacity for violence? Because if you do, you're wrong. People either can or cannot resort to violence to solve their problems. Other than their immediate survival. It's a pretty big distinction.

Dude, cloak-and-dagger are the meat and drink of my D&D games. However, when the stakes are high, violence is always a factor. One element of villainy is seeing life as cheap. Even if the villain is unable to personally cut somebody's throat, he/she will almost always have the means of getting others to perpetrate violence on his/her behalf. And if a villain's not even capable of that, then he/she's hardly a villain worthwhile of the attention of heroes.

I mean, I guess if there's not much of consequence riding on the outcome of a villain's plans, then your "heroic" PC Lady Penelope-Ann Margaret Fotheringham is unlikely to ever have to worry about being the victim of violence.

Though she might be shown up by her rival at a society ball.

...yawn...

Killing obvious enemies is not the only possible goal of characters in RPGs.

What about taking a course of action that would almost definitely make the character the target of real and violent retribution? You can prefer to solve your problems by other than violent means, like I hope my PC's do, but violent people are likely to be the most important in a fantasy campaign. Working for or against these kinds of people is likely to subject the PC's to violence.

And like I said, that's a risk very few people would be willing to take.

Alternatives include building cases

...yawn...

unravelling mysteries,

Like the Famous Five?!?!?!? Or even Skippy??!!??!!??

Dude, do you think my games are "kick the door open and kill things" games? As if the only options for D&D are roleplay-heavy or hack-and-slash?

You're showing your naivety.

Mystery doesn't preclude violence, except on children's TV shows. And I hate both deep-immersion roleplaying and hack-and-slash. IMO, the only thing sadder than wandering around looking for things to kill is trying to "become" your PC. Even for a couple of hours. But that's just my opinion.

IMC, mystery is the basis for all my major storylines, but that doesn't mean that the villain (or his thugs) won't attempt to kill or injure the PC's if he finds them prying into his business.

When life's cheap, violence is common. Simple. And if the villains are violent, then the PC's better either deal with it, or retire to a farm to grow turnips.

and foiling the plots of villains who are for various reasons untouchable.

But are your PC's untouchable? I'll bet they're not. If they don't want to deal with violence, then they'd better lay off that untouchable villain. Unless of course your villain doesn't care that much about having his/her plans thwarted.

None of these need necessarily be wholly non-violent. But on the other hand they certainly permit characters who do not lead an adventuring lifestyle and who may be vastly less violent than typical dungeoncrawlers.

Being prepared to resort to violence doesn't necesarily mean having a deathwish. Dangerous things live in dungeons, and IMC, most treasure doesn't. Therefore only the stupid or the totally desperate go down into them. So I make sure my PC's always have something to do so they don't have to resort to "dungeoncrawling" to pay the bills.

Of course, I often find reasons for them to have to enter caves/abandoned mines/ruins.

Lots of PCs sleep at night in their beds at home, and play out their adventures in their home towns.

And mine sleep in a 20'x20' room surrounded by Troglodyte carcasses?

Broaden your horizons - there's more than two types of roleplaying.

In the right campaign, yes. I remember, for example, a RuneQuest campaign in which my friend Dr Tony Purcell was playing a Chalana Arroy initiate who eventually rose to High Healer. Not only was this character very useful to our Humakti, Storm Bulls, and Orlanthi, but her interactions with the more violently inclined characters were a source of a great deal of amusement to all concerned.

/me nods in understanding...

In Champions campaigns it is very common for PCs to have codes against killing. This is generally reckoned to add interest both to the characters' stories and to their players' efforts to overcome problems.

Killing isn't the be-all and end-all of violence. What about beating someone up? What about throwing someone through a wall? What about cutting someone's finger off to remind him what happens to thieves?

Or do your super-heroes call the cops when they find out where the villains live?

In Vampire campaigns most characters have very strong reason not to kill unless they absolutely must, and a pervading issue of most campaigns is walking the knife-edge between sins of commission and sins of omission, of preventing evil without doing evil. Yet people manage to enjoy Vampire.

Some of them do...

One last thing. It is easy but inaccurate to misrepresent as mere squeamishness the moral courage of refraining from killing someone who frightens you. But it is the small-souled man, not the hero, who kills because he is scared.

Agreed, but what about the wimp who suffers because he's scared?

It's the coward who doesn't consider violence as a solution until he's already been tied up and his daughter is being raped before his very eyes.

For a lot of people, role-playing games are an opportunity to escape from the wearisome constraints of real life. To a certain extent, various preferred styles of play reflect the different RL constraints that different players find chafing. Some of us bridle at the fact that in the real world we dare not kill. Others not.

Good point. Personally, my life would be far better if certain people were dead. However, my moral code says killing's not an option.
 
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Dinkeldog said:
The one thing in the history that screams, "I'm a woman" is the kinship that she feels with her sister, as opposed to her brothers that followed the "family business" of Tyr-mongering. It's good enough for me. I'm less concerned about the "I want to play a woman that's really hot" aspect, since almost every guy plays super-hot muscular, handsome to pretty guys.

I would never play a "pretty boy"! ;) I've pictured my character as Sean Bean (aka Boromir), or maybe the guy from the Transporter.

I can see, though, that you think of your character as female, and that would be good enough for me. But I can totally understand why other people wouldn't allow cross-gender role-playing, and I would discourage it.

edit: I do like the character's background, though; it seems like a pretty cool thing. Same with the original poster's (Ancalagon? spelling may be off).
 
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This is, by far, the silliest thread I've seen on this board in some time. So far, the space-time distortions I'll be polite enough to call arguments include:

Guys should never play female characters, because immature guys play female characters immaturely.

-and-

People should always make their characters as similar to themselves as possible, because then they'll roleplay them better.

My favorite is: If you're a man roleplaying a woman, you're not really roleplaying a woman, but a transvestite.

What? If you're playing an elf, are you "really" playing a man who has skinned an elf and is wearing his hide as a costume? No? If you play a female elf then, are you "really" an elf, but not "really" a woman?

Roleplaying is roleplaying. You're never "really" anything but yourself. You pretend to be an elf. You pretend to be a woman. Etc. This is all obvious stuff. I get the sense that people are making it needlessly obscure to cover for the fact that THEY don't feel comfortable playing opposite guys playing girls.

Is it misogony? Homophobia? Or do people "really" not know how to roleplay? I'm hoping for the latter...
 

I'm going to respond to this thread, against my better judgement.

I once took a tally of all my PCs (a large majority of them being 2nd ed. AD&D PCs, and 4 Shadowrun PCs). The ratio was nearly 50% male to female. I even had 2 female Shadowrun PCs, and 2 male ones.

We've played 2 3rd ed. games, and in the first I was a male gnome clr/ill and now I'm a female human rog/sor. So, my ratio is still true today as it has been for all these years.

Am I a freak? Well.. I don't think so. And I'm certainly not gay (read my thread about my wife being pregnant for proof of that!)

And my female PCs aren't sluts or lesbians. While I do have a fondness for a rather slutty priestess of Sune, I've never played a lesbian PC. One of my favorite female PCs was a Paladin with a 7 intelligence named Catherine. She was fun to roleplay.

I'm not sure I entirely agree with TB's assertion that most female PC concepts can be played as male. While I do agree that many of the female PCs that I have played could have just as easily been male PCs, my current PC would not really work as a male. Nor would the "air-headed paladin" really work as a male, either.

My current Pc is a con-artist, who uses her looks to get what she wants. She has that trustworthy look about her, and uses her bluff and diplomacy skills, along with her 18 charisma to her advantage. And no, she isn't a slut; she's 17 years old and still a virgin. She's quite naive about the world, and lets others do the dirty work for her.

Not sure that would really work as a male PC. Just wouldn't be quite the same.

Maybe it's just the way I think, but I can relate to women fairly easily. Probably had something to do with growing up with two older sisters.
 

am181d said:
Roleplaying is roleplaying. You're never "really" anything but yourself.

My point is that you can roleplay somebody closer to yourself better. That doesn't mean you can't, or shouldn't, play something totally different from yourself; but I think that you aren't going to do it as well.

I mean, how many people actually play elves as beings who live for hundreds of years, instead of aloof humans at home in the woods? or gruff alcholics and violence-prone humans as dwarves? I've never really seen anybody "get into" a demi-human character, with all the impacts that their racial makeup would have.

I'm not saying that I would disallow these characters, or anything like that; just that something closer to yourself is going to be more realistic. However, that may not be what you're looking for when playing D&D. And that's cool.
 

die_kluge said:
Not sure that would really work as a male PC. Just wouldn't be quite the same.

I think that could work as a male. A good-looking guy who charms his way through life.
 

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