Aberzanzorax
Hero
I would suggest The Princes' Kingdom from CRN Games.
That's interesting. I'll look further into that!
I would suggest The Princes' Kingdom from CRN Games.
I have an autistic son who has a lot of trouble with things like imaginary play, social interation, lack of empathy and general trepidation of the unknown.
I have tried doing some roleplay with him, only recently breaking through a bit with the use of hand puppets to help him immerse himself into the story. Other sorts of things I was thinking of trying were to try to introduce "quests" that he would need to enlist the aid of another to complete, or to figure out ways to integrate some of his favorite TV characters and objects (he loves to hammer things) into the stories as a bridge to other things.
Part of my challenge is my son is only 6, and I can't really expect much of him at this age. I continue to gently introduce concepts to him, even ones you might take for granted like rolling dice. We made up a game called "Jellybean Roundup", where we roll a d6, write the number down, roll another d6 and then add the two results together, then usher that many jellybeans into the corral. When the game is done, you get to eat them, so there is incentive to participate.
I'll be watching with interest what you come up with.
edit: sorry, missed my whole point. Each person with a disability like this is different, and not any one system is going to fit right in. What ever you end up going with would need to be flexible. I have looked at things like "Game of Shadows" and "Stuffed Heroes" (I think that's the name) before but they are difficult concepts for him to grasp.
I'm not sure why you'd care about free or licensable; you're pretty clearly fair use due to the project's educational character.
I'd like to see a straight, basic data psych profile of the gaming community. All the journal research I've found so far is marred by horrendous methodology, ambiguous hypotheses and, in at least two articles, a completely blase conflation of solo offline computer gaming with group tabletop gaming, as though the two activities are essentially identical.
I find this idea absolutely fascinating. I was a psychology major in college, so I'm quite interested in hearing about your findings. I've heard a ton of anecdotal stuff, both pro-RPG and anti-RPG, and I've long wanted an empirical study of the effects of TTRPGs. I wish I could make some suggestions, but I've only played a few systems thus far. Of them, I'd suggest D&D 4e because it's relatively easy to learn, but of course it tends to be more combat-heavy. It also has a number of published adventures that might make things easier for the people actually running the experiments; which, if you can get some assistants, I would highly recommend.
How are you thinking of coding the data?
Sounds very interesting. Will you also be developing a profile or metric to determine for whom this kind of therapy would be contraindicated?
Have you considered using a card based, as opposed to dice based, rpg, such as the Marvel SAGA system? Granted, there may be licensing issues with that particular game.