@HammerMan
I think by framing your response to @Swarmkeeper in terms of "persuading the GM" you are pushing the conversation in an unhelpful direction. I mean, I can see what you have in mind and presumably so can Swarmkeeper - but it's not realistic to expect anyone to characterise their own game as one in which they, the GM, are persuaded in a non-rational fashion by a silver-tongued player! Even moreso if you push your rhetoric in a direction where you imply the glib player is getting an unfair advantage.
I think it is more productive to focus on what the different approaches are to resolution, and how they relate to other aspects of the game.
Just as one example: it seems to me that in Swarmkeeper's game the gameplay benefits of having skill proficiency, expertise, reliable talent and the like is less than in yours. And the gameplay benefit of having access to spells and equipment that give the players lots of opportunity to shape the fictional circumstances in ways that will permit them to narrate how they achieve their goals without any uncertainty as to their PCs' success is correspondingly greater.
Whether that is a good or a bad thing seems futile to debate. But identifying it as an interesting aspect of 5e D&D play, in respect of which tables might differ, seems worthwhile.
I think what I've described in the above paragraph was a pretty typical approach to non-combat resolution in 2nd ed AD&D. I wouldn't be surprised if there are at least some 5e tables which approach the game similarly.
I think by framing your response to @Swarmkeeper in terms of "persuading the GM" you are pushing the conversation in an unhelpful direction. I mean, I can see what you have in mind and presumably so can Swarmkeeper - but it's not realistic to expect anyone to characterise their own game as one in which they, the GM, are persuaded in a non-rational fashion by a silver-tongued player! Even moreso if you push your rhetoric in a direction where you imply the glib player is getting an unfair advantage.
I think it is more productive to focus on what the different approaches are to resolution, and how they relate to other aspects of the game.
Just as one example: it seems to me that in Swarmkeeper's game the gameplay benefits of having skill proficiency, expertise, reliable talent and the like is less than in yours. And the gameplay benefit of having access to spells and equipment that give the players lots of opportunity to shape the fictional circumstances in ways that will permit them to narrate how they achieve their goals without any uncertainty as to their PCs' success is correspondingly greater.
Whether that is a good or a bad thing seems futile to debate. But identifying it as an interesting aspect of 5e D&D play, in respect of which tables might differ, seems worthwhile.
There is at least a third option (or maybe it's a distinctive version of your first option): the player uses the stats on the sheet as a constraint on the portrayal of their PC, and the declaration of action; and the GM factors those stats into deciding what declared actions work and what don't; but dice are rarely used to resolve declared actions.I suggest thinking of it as a different playstyle rather than problematic cheating.
D&D can be roleplayed as being about playing and effectuating the stats on your sheet or it can be about roleplaying as the player chooses independent of the stats on the sheet.
I think what I've described in the above paragraph was a pretty typical approach to non-combat resolution in 2nd ed AD&D. I wouldn't be surprised if there are at least some 5e tables which approach the game similarly.