Interestingly, in a game where there's no retry penalty, I don't see why you wouldn't keep retrying at least until you get a 20 and verify that you are incapable of passing this obstacle as is.
because it is boring, and unrealistic... even if we say you will get a 20 1 out of 20 times (you wont for sure but I am not doing the math) it would STILL possible take 20 tries. why would someone who did the exact same thing 10 times and fail assume they do not need to at least try diffrenrtyly?
Also, if you've ever tried to learn to pick a lock, quite often it's really just a matter of time.
and training/knowladge... if you just keep trying without ever learning what you did wrong that isn't really practice...
Spending 70 seconds on a lock is really not much.
wait, who says you can do it in 10 seconds to start, but even if we do say so... yeah trying and failing at ANTHING for a solid minute is pretty rough and infuriating,,,
This is also exactly why there's a rule in the DMG that says that if the PCs take the time, they get through. Unless this is off the table, I don't really understand why it wouldn't be leveraged in these cases. "Okay, keep a watch, and I'll spend a few minutes working on the lock."
becuse the PCs didn't KNOW they had the time. Yes given infinite time and infinite retries there is no need to roll.
As someone that has tripped for no particular reason while walking across an empty floor, I roll to disbelieve! No, we don't ask for checks for these things because we estimate the failure chance is far lower than our check resolution and so default to not asking because asking creates farce. It's not actually 0%, it's just way, way lower than 5%.
Sorry no. just no
I managed a hobby shop. You only got a discount if your purchase did us a favor, too.
sigh... here we go,
You know what the item cost you to get it, you know what the MSRP is. You know if the item is likely to move or not. You can (if you are the owner) make plenty of judgment calls on what you can knock off the price or not.
If I buy 100 self sealing stembolts at 10 cents each, and they normally sell for 1 dollar each, and I sell 10 of them at a dollar I have broken even (cost $10 for the 100, and I have made back the $10 selling 10) If I sell 5 more over the next year at $1 each I have made $5 profit... over a year. If I sell 25 of them for $10 (so 0.25 each) to one guy who sweet talks me day of that year I actually made MORE money faster... yes I have less inventory, but at the end of the year how big a deal is having 85 self sealing stembolts compared to having 65 if I made double the profit?
Being charming wouldn't, because bills had to be paid and people like to eat.
and selling something marked down rather than sitting on a commodity can mean you are going to eat and pay those bills...
I hate that i am now giving a business lesson... ugh.
And by did us a favor usually bulk was sufficient, and I mean number of items, not price. Hobbies are expensive, and I had quite a few things in the store priced out over $1000 individually. You weren't getting a discount there, either, because margin was razor thin on those items.
hey look at that you understand margin... and that healingg potions cost 25gp to make and cost 50gp to buy so it is a 100% mark up.... not a "razor thin magin"
Our typical margin for an R/C car, which sold from $299 to around $700, was about 5%.
and healing potions depending on witch end you look at are either 50% profit (unless you had a way to get them cheaper) or 100% mark up...
So on a $400 dollar sale of an R/C car, we'd make about $20. The margin on a $50 dollar charger (for electric R/C) was 40%, so we'd make $20 on that as well. So, if you came in, put a $400 dollar R/C car on the counter with a charger and then asked for a free battery (which sold for around $20), you were asking me to half my profit on the deal. The answer to this was always no.
and if you came in to buy all your healing potions (lets say you have 20 in stock) and you can either sell them all to the charismatic smart guy making good argument for 40gp each (800gp right now) that even if you paid 25gp each (cost 500gp so a 300gp profit) or sell some less amount maybe (i mean the player wouldn't SAY they didin't care) and if they really only have 800gp (they don't they flush) then you could sell them 16 of them and hope to sell the last 4... or you could take your 300gp profit and be slightly rich, reinvest the 500gp to make 20 more and hope they come back next adventure...
is it a shoe it, no. is it possible yeah...
If you called me up and said "hey, I want to get 4 matching R/C cars for my 4 kids, can you do anything for me?" Well, that answer was going to be yes, because I'd be willing to take a loss on those cars (reasonably) because of the other things I'm going to sell with them to make up the difference. If I took $100 bucks off of that sale of 4 cars, then I'd be eating a $20 loss -- no profit. But I'd also be selling 4 chargers and 4 batteries, so I'll make that back, the customer would be pleased they got a deal, and when the kids broke the cars that customer would come back to me to get parts -- at a 40% margin.
hey look at that...exactly the scenero... gona take all your healing potions for 40gp each instead of some for 50gp each... seems like you might just give an auto succsess based on your real world experence...
That store is closed now. The owner (still a good friend) shut it down a few years back because Amazon was selling the majority of his stock for a lower price than he could get it for from the distributors.
that sucks... My local gaming store and 2 hobby stores in state but not so local have closed in the last 5 years over that.
No amount of service compensates for that. And Amazon is doing that because of bulk purchases and running super thin margins. When you deal in a few cars a week, you have to have a certain margin. When you deal in 100s to 1,000s, you can make a tidy profit on extremely thin margins, especially when you can negotiate for bulk discounts from the manufacturer.
yea If I can make 3 cents profit per sale and sell 50 billion units I am rich... if I make $30 profit per sale and sell 10 a year I am going out of buisness... bulk is easier, money makes money.... amazon stinks
Meanwhile, if I'm a potion peddler, losing 20% of the sale price to any Tom, Dick, or Harry with a winning smile that walks in the door and wants a potion - which you can't get just anywhere. This is what comes from treating the NPCs as having no agendas of their own.
wow... I disagree take a 20% loss to close the shop for 2 days take the wife to the best eatery in town and buy her a new dress while you restock and still can reopen after those 2 days with more cash on hand then most day laborors make in 2 years sounds pretty cool and like an NPC agenda to me.
I find it interesting the odd ideas people have about jobs they've never done and what expectations they have of other people doing those jobs.
I find it odd that you 1) assumed I have never had to sell anything, and 2) actually seem to have proven my point with both amazon and your RC car stories before telling me I am wrong...
No one. You presented it as if it was a problem. If it's not a problem, why present it as one? I already covered the cases where it's not a problem for me because I simply don't care about it in those games.
It's not a problem... in fact it is the opposite of one. The PCs in most of my mid to high level games could go buy out the bar, the eatery, the blacksmith, and the tanner for a week pay each and every person working in/owning those establishments more for that week then they make in a year, and still not ever worry about money.
the problem is that there is no consequence to using money... BUT players who built to haggle still want to haggle, so there is a question with no real stakes.