Apok
First Post
With the release of the LotR RPG on the horizon, I am very curious to know how one would run a campaign set in Middle-Earth. From what I understand, the LotR Core Book will center around the time after the events of The Hobbit and just before the Lord of the Rings trilogy. To me, this presents something of a minor problem. Like Dragonlance, LotR suffers from the problem of the PC's not being directly involved with the Major Happenings of the time. Unless you want to re-do the entire Ring Quest, how exactly would you handle PC's running around whilst the Fellowship are about to be off on the Most Important Quest of All?
One solution I've come up with is to advance the timeline a bit and have the game take place several decades after the War of the Ring, but even that doesn't solve all the issues. For example, I love the fact that the races from the RPG appear to be mostly true to the books, but considering the lack of balance, what would be the best way to explain a diverse group of peoples coming together for a common goal, as I can guarantee that at least one player will want to be a Noldor elf which are supposed to be extremely rare. Fortune and Glory just won't cut it, and the "Elite representatives from various peoples on a Quest to Do Whatever" gets really boring after a while.
In short, how would you run a Middle-Earth game while keeping the flavor of the novels but also making it fun for the players?
One solution I've come up with is to advance the timeline a bit and have the game take place several decades after the War of the Ring, but even that doesn't solve all the issues. For example, I love the fact that the races from the RPG appear to be mostly true to the books, but considering the lack of balance, what would be the best way to explain a diverse group of peoples coming together for a common goal, as I can guarantee that at least one player will want to be a Noldor elf which are supposed to be extremely rare. Fortune and Glory just won't cut it, and the "Elite representatives from various peoples on a Quest to Do Whatever" gets really boring after a while.
In short, how would you run a Middle-Earth game while keeping the flavor of the novels but also making it fun for the players?
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