RUMBLETiGER
Adventurer
So I'm hoping to try out a Totemist in my next campaign. Looking forward to smashing things, good times.
I'm curious and would love input on how one roleplays the fact that your Soulmelds are 24 hour persistent objects that are obviously unnatural. Since you shape your soulmelds at the start of the day and to not have the option to reshape them whenever you want, how does one wear soulmelds outside the wilderness or dungeon?
Walking into a village trying to to scare commoners. Any time you try to disguise yourself to not appear like an adventurer. Amongst sophisticated company where you want to seem distinguished, or being asked to leave your weapons outside a militant city state before your allowed in.
A Fighter can take his armor off and leave his sword aside. I caster can dismiss a spell effect and just cast another when needed. Warlocks can re-establish their 24 hour effects. Even a Barbarian can put on a suit and comb his hair and leave his axe behind if he reeeeally needed to.
But the Totemist I intend to play will have a Spider face (Phase cloak), a Terrasque-styled back/shoulder shell (Dread Carapace), and the scales of a Purple Worm around his hips (Wormtail belt)... all at level 2. And he's only going to look weirder from there. There is the option to unshape a soulmeld at any time, but he'd still need to wait until the next day to reshape, and that's simply not practical.
Even if you are completely ignorant of the material from Magic of Incarnum, the question is this: How does a PC who's dressed up to look like a monster, who can't take off that appearance without having to wait until the next day to put it on, function in a world with people who are weary of monsters?
How does one deal with this obviously drastic physical appearance in a variety of roleplaying applications and non-combat circumstances where tact may be important? Is a Hat of Disguise really my only fallback option, and would that even cover up the ethereal, soul-substance stuff that's wrapped around one's body? What are my options for playing this character, which is designed to rip monster's faces open, in all the situations when he's not ripping faces open?
I'm curious and would love input on how one roleplays the fact that your Soulmelds are 24 hour persistent objects that are obviously unnatural. Since you shape your soulmelds at the start of the day and to not have the option to reshape them whenever you want, how does one wear soulmelds outside the wilderness or dungeon?
Walking into a village trying to to scare commoners. Any time you try to disguise yourself to not appear like an adventurer. Amongst sophisticated company where you want to seem distinguished, or being asked to leave your weapons outside a militant city state before your allowed in.
A Fighter can take his armor off and leave his sword aside. I caster can dismiss a spell effect and just cast another when needed. Warlocks can re-establish their 24 hour effects. Even a Barbarian can put on a suit and comb his hair and leave his axe behind if he reeeeally needed to.
But the Totemist I intend to play will have a Spider face (Phase cloak), a Terrasque-styled back/shoulder shell (Dread Carapace), and the scales of a Purple Worm around his hips (Wormtail belt)... all at level 2. And he's only going to look weirder from there. There is the option to unshape a soulmeld at any time, but he'd still need to wait until the next day to reshape, and that's simply not practical.
Even if you are completely ignorant of the material from Magic of Incarnum, the question is this: How does a PC who's dressed up to look like a monster, who can't take off that appearance without having to wait until the next day to put it on, function in a world with people who are weary of monsters?
How does one deal with this obviously drastic physical appearance in a variety of roleplaying applications and non-combat circumstances where tact may be important? Is a Hat of Disguise really my only fallback option, and would that even cover up the ethereal, soul-substance stuff that's wrapped around one's body? What are my options for playing this character, which is designed to rip monster's faces open, in all the situations when he's not ripping faces open?
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