Arsenal
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----------Character Details---------
Player Name: DM_Matt
Character Name: Max Rosenbaum
Character Alias: Arsenal of Democracy
GM's Name: H4H
Age: 32
Height: 6'
Weight: 165
Hair: Black
Eyes: Green
Power Level: 10
Power Points: 150
Appearance:
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----------Background---------
Max Rosenbaum was raised in luxury, and his parents drilled into him day after day that he had America and capitalism to thank for that. He was taught to work hard for his money, his God, and his country, and oppose any who would threaten any of the above. His grandparents has fled the Soviet Union with nothing, and eventually built a massive defense corporation, which was left to his father and would eventually be left to him. True to his upbringing, and not having to worry much about his financial future, he joined the military after graduating from Harvard, becoming a SEAL and later moving to Naval Intelligence.
He loved his job and his life, until one day, he found out it was all a fraud. He was called back from a mission in the field, and arrested. He was informed that his parents, Joel and Ettie Rosenbaum, were Soviet spies, tasked not only with stealing technology but promoting supervillain activities in the United States. Everything they had ever told him was a lie, a sham, a cover story.
While he was proven to be innocent of any wrongdoing, he agreed to take an honorable discharge from the military. His parents were not as lucky, and were executed for treason. He agreed with the sentence. Good people- innocent people- died because of them, and oppressive governments were strengthened because of them.
Though his views were tempered by both his parents and his country turning their backs on him, he still believed in his country, and wanted to prove that he was better man than his parents were. He vowed to redeem himself, not just in the eyes of the public, but in his own eyes. Sure, they were his parents, but he believes that he still should have known something was amiss. He wanted to undo the injustice that his parents had unleashed upon the world, and he had a two-pronged strategy to do it.
He managed to find their stash of illicit, highly-advaned, technology before the authorities, replacing it with a real but much less interesting batch. He also still retained the family fortune, his military skills, some of his contacts, and more importantly, their company, Iron Rose Industries. Renaming it MaxCorp, he took active control of the company and turned it around, managing to reestablish certain military contracts while making successful entries into civilian industry to make up for lost business. He also ""sponsored"" a superhero, Arsenal of Democracy, designed to showcase the company's military technologies in an attempt to make a comeback in that sector, as well as to garner good publicity for his company.
Of course, all that is just what he tells the press. In reality, he IS Arsenal, and while his public statements are sincere from a corporate perspective, his primary motivations are justice and the personal redemption that he will never fully grant himself. Despite the burden he carries, however, Max never succumbs to the darkness, guided by his patriotism, his sense of justice, and his understanding that the life of a cape is best way to DIRECTY help as many people as possible by bringing the worst of the worst to justice (although he also does of course also give to charity and manufactures arms for what he believes to be a just nation).
Arsenal's costume is mostly red and blue, with the torso-piece being blue and the limbs red. His symbol, emblazoned on his chest and right shoulder, is an unbalances scale of justice on a white star shield. On his left shoulder is an American flag, facing backwards, a remnant from his military days and a telltale clue to that part of his background. The shield generators on his arm create translucent white bucklers, yet another MaxCorp technology demonstration. His mask is partially retractable, revealing dark hair and green eyes under an American flag domino mask (with lenses with HUD overlays, of course), but when fully-active, its mostly red and fully covers his face, leaving glowing white eyes. He has white circlets on his hand and fingertips that can project force, either as concentrated and precise lances of energy or wide blasts. The star in his chest has sonic projection powers. Another of his favorite weapons are hovering mines he keeps in his suit, which he can program to home in on certain kinds of targets and explode, although they are significantly less powerful than his other weapons.
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----------Ability Scores---------
Strength: 34 (+12/+2)
Dexterity: 12 (+1)
Constitution: 20 (+5)
Intelligence: 14 (+2)
Wisdom: 12 (+1)
Charisma: 10 (0)
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----------Saves---------
Toughness: +12
Fortitude: +7
Reflex: +7
Willpower: +5
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----------Combat---------
Attack Bonus: +6 (+8 Unarmed/Blast/Stun)
Damage Bonus: Unarmed +12
Grapple: up to +24
Defense Bonus: +7 (+3 flat footed)
Initiative: +5
Knockback: -10
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----------Lifting Capacity---------
Light Load: 7.5 tons
Medium Load: 14.9 tons
Heavy Load: 22.4 tons
Max Load: 44.8 tons
Push/Drag: 112.0 tons
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----------Movement Rate---------
Base Speed: 30 ft/r / 60 ft/r / 120 ft/r
Leap: 22 ft / 11 ft / 5 ft
Flight: 2500 ft/r
Speed: 100 ft/r
Swimming: 250 ft/r
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----------Skills---------
- Acrobatics - 0 (+1)
- Bluff - 15 (+15)
- Climb - 0 (+12)
- Computers - 13 (+15)
- Concentration - 0 (+1)
- Diplomacy - 12 (+12)
- Disable Device - 0 (+2)
- Drive - 0 (+1)
- Escape Artist - 0 (+1)
- Gather Info - 10 (+10)
- Investigate - 0 (+2)
- Knowledge: Business - 6 (+8)
- Knowledge: Tactics - 13 (+15)
- Medicine - 0 (+1)
- Notice - 10 (+11)
- Pilot - 0 (+1)
- Ride - 0 (+1)
- Search - 0 (+2)
- Sense Motive - 9 (+10)
- Sleight of Hand - 0 (+1)
- Stealth - 0 (+1)
- Survival - 0 (+1)
- Swim - 0 (+12)
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----------Feats---------
- Accurate Attack: Reduce damage bonus to increase attack bonus
- Benefit (1): Master Tactician
- Benefit (1): Wealthy- CEO of MaxCorp
- Connected: Make a Diplomacy check to call in favors or aid
- Evasion (1): Suffer 1/2 damage from attacks allowing a Reflex save
- Heroic Assist: Luck 2 only for Leadership
- Improved Initiative (1): +4 bonus on initiative checks
- Jack-of-All-Trades: Use any skill untrained
- Leadership: Spend hero point to remove adverse conditions from ally
- Luck (1): +1 hero point
- Master Plan: Bonus in situations when you have a chance to plan
- Move-by Action: Move both before and after a standard action
- Power Attack: Reduce attack bonus to increase damage bonus
- Tough: +1 Toughness
- Uncanny Dodge: Visual
- Well-Informed: Gather Information check when meeting someone
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----------Powers---------
Speed {} - Power Rank 1 - Cost 1 (1 * 1)
Swimming {} - Power Rank 1 - Cost 1 (1 * 1)
Immunity (No Need To Breathe) {} - Power Rank 2 - Cost 1 (0.5 * 2)
Flaws: Limited-Half Effect
Super-Senses (Danger Sense) {} - Power Rank 1 - Cost 1 (1 * 1)
Device (Battlesuit; Hard to lose) {} - Power Rank 14 - Cost 56 (4 * 14)
Component of Container Device (Battlesuit; Hard to lose)
Feature (On-Board Masterwork Computer) {} - Power Rank 1 - Cost 1 (1 * 1)
Component of Container Device (Battlesuit; Hard to lose)
Immunity (buys off Limited-Half Effect) {} - Power Rank 1 - Cost 1 (1 * 1)
Component of Container Device (Battlesuit; Hard to lose)
Protection {} - Power Rank 7 - Cost 14 (2 * 7)
Extras: Impervious
Component of Container Device (Battlesuit; Hard to lose)
Shield {} - Power Rank 2 - Cost 2 (1 * 2)
Component of Container Device (Battlesuit; Hard to lose)
Flight {} - Power Rank 5 - Cost 10 (2 * 5)
Component of Container Device (Battlesuit; Hard to lose)
Super-Strength {} - Power Rank 2 - Cost 4 (2 * 2)
Component of Container Device (Battlesuit; Hard to lose)
Communication (Radio) {} - Power Rank 6 - Cost 8 (1 * 6 + 2)
Alternate Power 1 of Communication (Radio) (6/6)
Super-Senses (Radar + Acute, Analytical, and Extended) {} - Power Rank 6 - Cost 6 (1 * 6)
Alternate Power 2 of Communication (Radio) (6/6)
Datalink {} - Power Rank 3 - Cost 4 (1 * 3 + 1)
Power Feats: Machine Control
Alternate Power 2 of Communication (Radio) (6/6)
Quickness {} - Power Rank 6 - Cost 2 (0.33 * 6)
Flaws: Limited to Computers
Component of Container Device (Battlesuit; Hard to lose)
Blast Array {} - Power Rank 26 - Cost 30 (1 * 26 + 4)
Base Power of Blast Array (26/26)
Super-Strength {} - Power Rank 2 - Cost 6 (2 * 2 + 2)
Power Feats: Attack Focus-Melee x2
Base Power of Blast Array (26/26)
Enhanced Strength {} - Power Rank 20 - Cost 20 (1 * 20)
Alternate Power 1 of Blast Array (26/26)
Blast {} - Power Rank 12 - Cost 26 (2 * 12 + 2)
Power Feats: Accurate, Precise
Alternate Power 2 of Blast Array (26/26)
Stun {} - Power Rank 12 - Cost 26 (2 * 12 + 2)
Extras: Ranged
Flaws: Full Action
Power Feats: Accurate, Precise
Alternate Power 3 of Blast Array (26/26)
Blast {} - Power Rank 12 - Cost 26 (2 * 12 + 2)
Extras: Targeted Area- Line
Flaws: Touch
Power Feats: Accurate, Precise
Alternate Power 4 of Blast Array (24/26)
Blast {} - Power Rank 8 - Cost 24 (3 * 8)
Extras: Area- Burst
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----------Drawbacks---------
Normal Identity - Points -4
Description: Full round - Freq DC 5 - Sev DC 10
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----------Cost Summary---------
Abilities: 22
Combat: 22
Saves: 12
Skills: 22
Feats: 16
Powers: 60
Drawbacks: -4
Total Cost: 150
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