Quoting myself here for context:
But this homebrew project is coming along slowly. I think that I have settled on my core group of kin:
- Human: a monkeyfolk kin that somehow survives
- Bugling: the alien insectoid kin a bit like thri-kreen
- Leorin: lionfolk, mok, wookie sort of furry bestial kin
- Newt: your reptile-like amphibian or amphibian-like reptile kin
- Shrooman: weird, short mushroom people
However, I am taking a slightly different approach to them from the core rules. Most of these kin will get to choose their starting ability from a small list of kin-based abilities. Then when the PC gets a heroic ability, they can alternatively choose to take another kin-based heroic ability.
The bugling, for example, can choose at character creation between Carapace (spend up to 3 WP for armor), Four-Armed (pick things up from ground or inventory without an action), Tough (see Orcs), and Wings (see Karkions).
With humans, I am probably swapping out the standard Adaptive, for an alternate ability that I saw in another homebrew called Tenacious; however, I am renaming it to 'Perseverance.' The gist of the ability is that humans can activate the ability for a boon on their pushed rolls. I prefer this as it gives a sense of humanity's desire to survive in this world and to push on despite all of their hardships. At this point, I don't have any alternative or further kin abilities for humans.