I don't think it would be too hard, the mechanics are pretty similar.Thanks again! You've produced some cool content for SD so another question: how easy or difficult could it be to port BECMI rules over to SD? Say, things like Weapon Proficiency, expanded Skills and Strongholds? I really like your mind and will be looking forward to your responses![]()
Unfortunately WotC did exactly this with an official bestselling moduleThe biggest problems with the Tomb of Horrors is when it's treated as just any other adventure, to be used with regular campaign characters, which is going to lead to some unhappy players.