Galethorn
First Post
Henry said:I have to disagree, and I see the example as a bit skewed...(etc)QUOTE]
I see what you mean, but that seems more like DM favoritism than anything.
(boy, people sure can post a lot in such a short time)
Henry said:I have to disagree, and I see the example as a bit skewed...(etc)QUOTE]
I see what you mean, but that seems more like DM favoritism than anything.
(boy, people sure can post a lot in such a short time)
BelenUmeria said:See...I have Baldur's Gate Dark Alliance and other such video games for this reason alone.
Henry said:And if your weekend is the only free time you have, and you really want to play an RPG? In general, we try and I think succeed in meeting the middle ground when it comes to satisfying both the roleplayers in the group as well as the weekend warriors.![]()
Herpes Cineplex said:I do not say this lightly, so I ask for everyone's polite attention: TAKYRIS WINS THIS THREAD.
Alzrius said:I just recently got Goodman Games's new product Power Gamer's 3.5 Warrior Strategy Guide, and I am very much floored by how great of a product it is. The book basically introduces no new material at all (0 new spells, magic items, PrCs, base classes, races, monsters, skills, feats, etc), and instead uses math and number-crunching to analyze everything in the PHB to determine what ability scores, races, classes, skills, feats, equipment, and combat tactics are used to make the deadliest possible character (within certain archetypes, such as archer, heavy infantry, etc).
I seriously enjoyed the book, as it has quite a few new insights to the PHB material I've been looking at for a while now, not to mention some great tips on what to do to prepare for combat, and when in combat. That said, when I mentioned the book to a friend of mine, his reaction was visceral, calling it "everything he hated about D&D" when I explained what the book was to him...apparently he felt that making a character for anything less than story reasons un-made it as part of a game.
I know that it's vogue to bash "roll-playing", but honestly, isn't that going a bit too far? There's no reason that you can't both roll-play and role-play; I don't see why you can't be very much in-character during a game, and still want feats and skills that'll maximize combat potential when designing your character out of game. Likewise, people say you should tailor your levels, feats, etc to your character concept...but doesn't the reverse work just as easily? If I have a character who is mostly a distance fighter, and then I choose Power Attack, it doesn't seem that hard to come up with an in-game reason for it. Likewise, if what I want is a character that's extremely good at melee combat, does it necessarily detract from the game if I look at the various feats in terms of which will let me deal out the most damage?
I think there's nothing with looking at things from a numerical/mechanical perspective sometimes (particularly when you do that out-of-game), the same way there's nothing wrong with doing something in-character that doesn't make the most sense from the persepctive of what'll get the highest numbers. Does this make me a bad gamer or what?
). When Alzrius described this book to me it seemed like someone had suddenly entirely thrown out the very concept of playing a character, in favor of playing someone who will consistently do 2.4 points more damage while swingng a long sword. All right, the musician in me won't let this lie. If you've got flatted Gs and sharpened Gs being played together, what you have is noise, not G at the correct pitch*. The flat and sharp concept works better when saying it doesn't matter if your group is in tune, only that your group all plays equally out of tune such that all your Gs are equally flat or sharp. The closer a group comes to this ideal, the more harmonious the sound of their playing.diaglo said:i beg to differ.
rollplaying plays the G flat....and roleplaying plays the G sharp
![]()
you need some of both to play the G at the correct pitch.
jmucchiello said:All right, the musician in me won't let this lie. If you've got flatted Gs and sharpened Gs being played together, what you have is noise, not G at the correct pitch*.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.