I'm not Snoweel, nor do I play Snoweel on TV, nor did I stay at a Holiday Inn last night, but I'm reasonably certain Snoweel was being facetious.Talon5 said:In my experience the Players generally never ever try again to be the leader type that makes big speechs to lead people into Heck if you make fun of them for trying to make the speech that you want them too. What helps is positive encouraging words.
Talon5 said:(reading the rants from another thread gave me this idea- hope I can get it out the way I want)
Sure you can say- "gonna roll here, what I want to do is give a cool little talk here to my men, get them to want to follow me through the gates of Heck," the player rolls and the the player goes off on some long winded beautiful rant about how great his men are, how they know what has to be done and how they all must sacrifice for the good of their country and their friends/family/etc. The DM knows this guy sucks at this whole thing, but lets him go because the Player is trying- that to me is good role playing.
Knowing the expertise of your character is part of it- knowing your character is an expert in something while you are not is a point to make- "I am not an expert climber and my character is, my character needs to climb this cliff then get seven people up it that have little to no climbing experience. He will keep that in mind while he's making this climb." That should be okay, its honest and its clear.
Hey, look! It's another one of those idiotic arguments that tries to compare physical actions to mental/descriptive ones in a mental/descriptive game, and assumes that the DM doesn't know the preferred play style of his/her players! Wow! Whooda thunk we'd see another one of those?Mort said:To the “give bonuses based on the speech of the player” crowd:
Bob: I’d like to break out of this cage, my character attempts to bend the bars.
DM: Right, *tosses Bob a steel pipe* here bend this and depending on how far you bend it, I’ll give your character a bonus.
Bob: Uhh… what was that?
Snoweel said:It works like this for an inspiring, charismatic DM like yourself, barsoomcore, but I prefer to deadpan stare, slack-jawed at my awkward players, Tom Green-style, thus making them even more uncomfortable and awkward.
And then I giggle myself to sleep about it afterwards.
Remember, we game to have fun, and I make damn sure I do.![]()
barsoomcore said:I totally agree with you that positive encouragement (is there such a thing as negative encouragement? "Do this or I'll smack you!" -- right, there is) and kind words are the correct way to go about helping your players have fun. I suspect Snoweel does, too.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.