Steven Barker
First Post
I'd also be interested in playing. I'm in a game that plays in the late morning and early afternoon on Sundays (in my timezone, GMT -7), but I could play later that evening, or almost any time on Saturday. I'd be especially interested in trying out the "away team" idea described in the book, where each player makes three different characters (a bridge officer, a marine, and a specialist) and we each pick one to play on each mission (so a space mission would mostly involve the bridge crew, while a combat focused away mission might involve mostly the marines). I'm flexible though, so if nobody else wants that I'm fine with a normal campagn (I just like making characters).
I've also just started an effort to improve the WOIN character sheet on Roll 20. In response, the text alignment problem with the attribute values appears to have been fixed by the sheet's original author (in a development version, I think), but there's a good chance we can make other changes too, like getting updated condition status tracks and maybe some better named fields for the movement speed and attack entries. If you are interested in helping out (even just with ideas on how the sheet should look or operate), check out my Roll20 forum post and the GitHub issues I linked from there.
I've also just started an effort to improve the WOIN character sheet on Roll 20. In response, the text alignment problem with the attribute values appears to have been fixed by the sheet's original author (in a development version, I think), but there's a good chance we can make other changes too, like getting updated condition status tracks and maybe some better named fields for the movement speed and attack entries. If you are interested in helping out (even just with ideas on how the sheet should look or operate), check out my Roll20 forum post and the GitHub issues I linked from there.