Max1mus
First Post
Here's a new character generation house rule that I thought of. Please forgive me if this has been posted/thought of before.
My current gaming group likes the idea of randomly generated ability scores. Unfortunately that seems to include one player rolling really well and others rolling really bad. We inevitably have a player who will roll something that absolutely cripples his character. I know that stats shouldn't be the most important thing in the game and the famous anecdote about Raistlin and his horrible CON score. But I would like everyone in my game to be virtually balanced and happy with their characters, so I thought up a method that involves randomness AND balance:
Roll 3 6-sided dice and compare the total to the table. The table is based on pages 17-18 of the PHB.
3 - 14 13 13 13 13 13
4 - 14 14 13 13 13 11
5 - 14 14 14 12 12 11
6 - 14 14 14 14 12 8
7 - 15 14 13 12 12 11
8 - 15 15 13 12 11 10
9 - 16 15 12 11 11 10
10 - 16 14 14 12 11 8
11 - 16 14 13 12 11 10
12 - 16 16 12 10 10 10
13 - 16 16 12 11 11 8
14 - 17 15 12 11 10 8
15 - 17 14 12 11 10 10
16 - 18 13 13 10 10 8
17 - 18 14 11 10 10 8
18 - 18 12 12 10 10 10
Now everyone has a random score that is balanced based on the point-buy system. This also helps alleviate the temptation to munchkin one's scores perfectly. I like that aspect and it gives your character more of a feeling that you work with what life gave you.
Variant 1: Obviously scores will more often fall around 9-12 so you could always make cards with a different score on each. Have players draw a card from the deck. This makes the 3 and 18 much more possible.
Variant 2: Roll four 6-sided dice and drop 1. This will let players have more of a choice. Higher scores will result in more Min-Max and lower means more even. Letting them look at the table to figure out exactly what they will get is up to you.
Tell me what you think or if you have heard of this before.
My current gaming group likes the idea of randomly generated ability scores. Unfortunately that seems to include one player rolling really well and others rolling really bad. We inevitably have a player who will roll something that absolutely cripples his character. I know that stats shouldn't be the most important thing in the game and the famous anecdote about Raistlin and his horrible CON score. But I would like everyone in my game to be virtually balanced and happy with their characters, so I thought up a method that involves randomness AND balance:
Roll 3 6-sided dice and compare the total to the table. The table is based on pages 17-18 of the PHB.
3 - 14 13 13 13 13 13
4 - 14 14 13 13 13 11
5 - 14 14 14 12 12 11
6 - 14 14 14 14 12 8
7 - 15 14 13 12 12 11
8 - 15 15 13 12 11 10
9 - 16 15 12 11 11 10
10 - 16 14 14 12 11 8
11 - 16 14 13 12 11 10
12 - 16 16 12 10 10 10
13 - 16 16 12 11 11 8
14 - 17 15 12 11 10 8
15 - 17 14 12 11 10 10
16 - 18 13 13 10 10 8
17 - 18 14 11 10 10 8
18 - 18 12 12 10 10 10
Now everyone has a random score that is balanced based on the point-buy system. This also helps alleviate the temptation to munchkin one's scores perfectly. I like that aspect and it gives your character more of a feeling that you work with what life gave you.
Variant 1: Obviously scores will more often fall around 9-12 so you could always make cards with a different score on each. Have players draw a card from the deck. This makes the 3 and 18 much more possible.
Variant 2: Roll four 6-sided dice and drop 1. This will let players have more of a choice. Higher scores will result in more Min-Max and lower means more even. Letting them look at the table to figure out exactly what they will get is up to you.
Tell me what you think or if you have heard of this before.