fnwc
Explorer
You make that sound as if it were a bad thing.chaotix42 said:Awwww, roll for each monster! It's too easy for mobs to group up and gang bang a PC if they all go at once IMO.
You make that sound as if it were a bad thing.chaotix42 said:Awwww, roll for each monster! It's too easy for mobs to group up and gang bang a PC if they all go at once IMO.
Aria Silverhands said:In 3e I rolled group initiative for like-type monsters. So an encounter with a kobold shaman, three kobold warriors and three kobold slingers would have three rolls for the npc's.
Stalker0 said:they could always delay and then go together, so why not just have them go at once and save yourself some headache.
Stalker0 said:they could always delay and then go together
so why not just have them go at once and save yourself some headache.
but only if D&D were about winning, which it isn't.10 + Init modifier also shortchanges the monster, since on average they'll roll 10.5 + Init modifier. Over hundreds of encounters that difference might actually mean a tiny little bit.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.